Supercell's games have always been loved by many players. Almost every one of their works can be considered a masterpiece. Recently, their new game, moco, has been a hot topic among players. From what we can see, the game performs well in all aspects. Below is an introduction to moco's gameplay. Although many people have heard of this game, because the previous tests were all closed beta, not many players have experienced it. The game is very fun and enjoyable, but the initial difficulty is quite high. If players are not familiar with it, they will find it hard to gain an advantage in the early stages. Let's explain it below.

Many players are unclear about the positioning of moco. Some say it's a roguelike, some say it's a grinding game, and there are even those who claim it's a MOBA. However, none of these are the correct answers. Based on the information from previous tests, this game should be a MMO-style grinding game, but not one that requires a lot of grinding. Instead, it's a light grinding game. It includes elements such as monster grinding, equipment grinding, dungeons, and team play. Players need to constantly strengthen themselves and then challenge more difficult monsters while obtaining better equipment.
The basic gameplay revolves around this cycle. During this time, players can also choose to try multiplayer dungeons. Besides multiplayer dungeons, the game also offers some single-player challenges. These challenges are generally not easy, and if players' skills are not good enough, it will be hard for them to pass. In addition to these, the game also features PVP, which is Supercell's strong suit. From the last test, the balance of the overall gameplay was done quite well. The official team has always emphasized that this game is a hunting game.

In this game, players will hunt various monsters. However, due to the limitations of the game's skills, its performance in terms of action is not very good. The game does have its unique aspects in micro-management, but overall, it is still an MMO-style work. The game incorporates elements of grinding and some micro-management. Considering that moco is a mobile game, the entire game has been greatly simplified, making it easier for most players to get started.

The first part of moco that has been simplified is the weapon system. The weapons in this game do not have many prerequisites for activation, and their skills and abilities are generally easy to understand. The weapons in this game do not have rarity levels, nor do they have prefixes, suffixes, or other constraints. Removing these complicated parts is something many players appreciate. From the previous tests, there were no set weapons in the game. The weapons in the game basically only have special effects and power.
Currently, the characters in the game do not have attributes or talent points. There is also no traditional class division. The game does have builds (BDs), which are mainly achieved through the combination of equipment abilities, tools, and passive skills. This requires players to have a good understanding of the equipment and characters. Overall, the game has abandoned many of the complex aspects of MMO games, and this simplicity is a point of much debate among players.

The equipment cultivation in the game does not require a lot of materials. This avoids players having to grind a large number of materials. Basically, players only need to grind for a Chaos Core. Many players enjoy the fun of grinding materials, so this change is currently receiving mixed reviews.

This moco is a challenge to traditional MMO games. It simplifies many of the complex modes and material grinding found in MMOs, with a focus on simplifying weapon attributes and equipment properties. From the current perspective, this is a very bold attempt.

The above is an introduction to moco's gameplay. Just like Brawl Stars, which simplified the MOBA genre, at first, not many people were optimistic about it, but it eventually proved to be successful. Currently, many traditional MMO players are not very optimistic about this game, but we will have to wait for the open beta to know for sure.