In this episode, the editor wants to share with everyone how to fight the bat monster in Heroic Land. In the lightless border of Heroic Land - the Sunset Desert, the bat-shaped BOSS "Night Pilgrim · Shax" uses its unusual combat rhythm and scene interaction mechanisms. Every skill release is imbued with precise interference on lights, illusions, and hate distribution, forcing players to no longer rely on habitual operations but to relearn the meaning of "survival" and "control."

Shax's battle starts with the rhythm of "Offspring Breath." This skill does not directly cause damage, but through a mark like an eye, it forcibly binds the focus of the battle to one player. The marked player not only bears the concentrated fire from the Boss but also takes on the responsibility of coordinating the team's rhythm. In a space where the light mechanism and frequent summoning of minions overlap, this "forced hate redirection" setting requires the team to reposition and redistribute their output around the marked player.

The existence of the wind-blowing skill seems ordinary but actually runs through the entire combat logic. Although the long-range wind blow flies slowly and is easy to avoid, its real threat is not the damage itself but the possibility of extinguishing the lights in the scene. Lights are key to maintaining the "illusion" layers from going out of control. Once the lights go out, the illusion layers will quickly stack up to the critical line, triggering friendly fire or even instant kill mechanisms. Especially when Shax releases a close-range wind blow, if the character is improperly positioned, they will not only be knocked back but also easily extinguish the lights, causing the situation to collapse instantly.

The silence mechanism is the most unpredictable trap in this battle. Shax has no preparatory action; once the war cry sounds, the entire field is silenced. All characters currently casting skills will be forcibly interrupted and enter a silenced state, completely disrupting skill cooldowns and operational rhythms. At this time, only the chicken transformation, which can clear debuffs, can maintain output capability in the chaos. If no one in the team carries the chicken, they will fall into a passive state during this phase, easily being suppressed by the Boss's chain control.

In terms of equipment, low-tier players can choose the Hades set paired with a slingshot and flags to build stable long-range output, supplemented by mayflies to cope with mechanism changes. High-tier players, on the other hand, should use the Fire Axe, Bug Ring, and Dragon Sword as core items, paired with the Bat set to compress the battle time, thus avoiding the late-game pressure brought by the illusion mechanism to the greatest extent.

From the perspective of battle design, Shax does not force a numerical barrier but instead manages multiple points such as "light sources," "status," "marks," and "hate," forcing players to remain continuously alert during the battle. It not only requires precise operation but also demands synchronized team awareness and environmental understanding.