The game released its 1.2 version update on July 9, 2025, focusing on four core areas: difficulty balancing, performance optimization, mission fixes, and improvement of interactive experience. So, what does the 1.2 version update for The Elder Scrolls IV: Oblivion Remastered include? As a priority test version on the Steam platform (the console version will be pushed out soon), this update not only adds six levels of difficulty but also deeply addresses previously criticized performance issues (such as stuttering in the open world and severe frame rate drops in specific scenes). Let's take a closer look below.

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I. Difficulty System Reconstructed: Six Levels of Grading and Customizable Damage
Newly added difficulty tiers and dynamic balance
Six preset difficulty levels - "Novice, Apprentice, Adept, Traveler, Expert, Master" are introduced, with "Traveler" designed to bridge the gap between "Adept" and "Expert," avoiding the imbalance where "Expert level enemies have thick health like tanks" in the original. Players can independently adjust the damage ratio between themselves and enemies, for example, lowering enemy damage in "Master" difficulty to balance challenge and tolerance.
Design driven by player feedback
The innovation of the difficulty system directly responds to long-term community demands. Previously, players pointed out that "Adept" was too easy, while "Expert" suddenly increased frustration. The new grading provides a smooth transition solution.
II. Performance Optimization: Frame Rate Stability and Rendering Enhancement
1. Key scene frame rate fixes, specifically addressing drastic frame rate drops in areas such as Deepscorn Hollow, Black Rock Caverns, around Skingrad Castle, and Bravil Courtyard.

2. Optimized random stutters in the open world, enhancing overall smoothness.
3. In terms of rendering technology and effect upgrades, the water rendering logic has been reconstructed, fixing the bug where water disappears after fast travel. Shadow systems (fixing flickering under XeSS super-sampling), waterfall particle effects, and weather dynamics have been improved, enhancing scene realism. The character animation system has been adjusted, fixing tail clipping for Argonians and Khajiits, as well as abnormal vampire sleep animations.

III. Mission and Crash Fixes
1. Fixed 15 mission bugs including NPCs floating in the air after being knocked down in the "Knights of the Nine" quest, crashes when entering the flooded mine in the "Final Justice" quest, and misaligned obelisk crystals in the "Trapped" quest. Narrative breakpoints such as crashes at the end of the "Edge of Madness" quest and missing cutscenes in "Light the Dragonfires" were also patched.
2. Addressed crash triggers such as crashes during the battle with the Daedric Prince Jyggalag, crashes from repeatedly killing paralyzed NPCs, and conflicts in the spell creation menu. GPU-related crashes and automatic save risks were fixed, enhancing reliability for extended play sessions.
IV. Enhanced Interactive Experience: Interface, Sound Effects, and Physics Mechanisms
1. Completed Simplified Chinese punctuation, fixed issues such as disappearing map markers and controller soft locks in the enchantment menu. Adjusted menu cropping errors at 1280×1024 resolution and optimized key bindings for non-QWERTY keyboards.

2. Adjustments to sound effects and physics mechanisms, fixing residual underwater sounds after leaving water, missing environmental sounds in the Shivering Isles, and improving NPC swimming collision detection and combat interruption logic (such as enemies stopping when blocked). Also, fixed the bug where enchanted item attributes do not update after equipping them.
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In summary, the 1.2 version update reflects an efficient response to player demands. However, there are still unfinished tasks: for example, mod support is not yet part of the official plan (only available on PC through unofficial platforms), and some physics clipping issues (such as first-person clipping with Amber weapons) have only been partially resolved. Bethesda has confirmed that the 1.3 version is in development, continuing to focus on performance and stability. Players can use this optimization to revisit Cyrodiil and experience the stunning recreation of the Oblivion Gates with smooth frame rates and refined lighting.