In the game of Silver and Crimson, if common players want to form a powerful lineup, they need to have an in-depth understanding of the characteristics of each character in the game as well as the thinking behind different lineup combinations. Next, I will introduce in detail several strong card team lineups suitable for common players. In the composition of Silver and Crimson's common player lineup, it is important to note that the roles of members in each team are different, and the order of skills to use also varies significantly.

First, let's look at the first lineup known as the "dot team," which is composed of characters such as Hati the Returner, Qian De, Agares, Set, and Nico. In this lineup, Hati the Returner and Qian De are undoubtedly the core. Hati the Returner has a unique skill mechanism that can inflict a bleeding effect on enemies during combat. This continuous damage effect is like planting a time bomb on the enemy, gradually reducing their health over time. Qian De, on the other hand, can inflict a plague effect on enemies, which is also a powerful negative dot (damage over time).
When these two effects are applied to the enemy simultaneously, the enemy's health will continuously decrease. The remaining Agares, Set, and Nico play supporting roles in the team. Their main function is to enhance the effects of these two dots, through various skills and attribute bonuses, increasing the benefits brought by the bleeding and plague negative effects. In short, it further increases the damage dealt to the enemy. With the help of these support characters, the damage the enemy receives will be greatly increased, coupled with the output capabilities of the characters themselves, putting pressure on the enemy's health.

Next is the second powerful lineup known as the "summoning team," which consists of Noah, Bella, Cesia, Set, and Lamia. Bella has a unique summoning ability; once she enters the battlefield, she automatically summons bats. These bats inherit some of Bella's attack power and health, assisting in combat on the battlefield. Moreover, these bats have a vampiric effect, converting part of the damage they deal into health for themselves, thus healing Bella. This not only enhances the survival capability of the bats but also provides some endurance support to Bella.
Cesia is the core support role in the team. She can deal corresponding damage based on the number of summoned creatures, meaning the more summoned creatures there are, the higher the damage she can deal. Additionally, she possesses a vampiric buff for the entire team, which is especially crucial for summoned creatures because every time they attack, they not only heal the main body but also restore their own health, greatly enhancing the survival capability of the summoned creatures and allowing them to continue playing a role on the battlefield. The remaining characters, such as Noah the Returner, Lamia, and Set, mainly fill out the team's positions, serving as front-line and healer roles, respectively.

Now, let's look at the third lineup, which is composed of Lamia, SR Ampusa, Le Xia, Akabella, and Hippo. Among these, Lamia, SR Ampusa, and Le Xia are all top-tier damage dealers. They possess large-area magic damage skills, and when these three characters perform a round of attacks in sequence, they can deal significant damage to all enemies. Moreover, their magic skills come with debuffs that reduce defense and resistance, making the enemies more vulnerable to subsequent attacks, thus increasing the damage they receive over time.
Akabella and Hippo play key roles as front-line and buff support in the team. Akabella, as a standard front-line character, has high defensive attributes and excellent durability. The damage output of the three damage-dealing characters in the team is enhanced, allowing each of their attacks to unleash even more powerful damage.

This concludes the recommendations for the composition of Silver and Crimson's common player lineup. It is believed that more suitable lineups will emerge in the future, but the specific content still requires players to further explore and try in the game, adjusting the lineup flexibly according to their actual card situation and game understanding.