Today, I want to share with you the skill introduction of Guardian Eric in the peak battle of Seer. In the peak battle of Seer, Guardian Eric's combat performance is not only based on numerical values, but also built on the deep interconnection of the skill system and the precise control of tactical rhythm. He represents not just an attacking role, but a multifunctional combat philosophy that integrates breaking defenses, eliminating strengths, providing buffs, and countering.

Starting from the output end, Eric's skills cover four attributes: normal, psychic, flying, and electric. His core skills, such as "Phantom Frenzy Strike," "Godly Thousand Destruction Wave," and "Soul Impact," when used in combination, create a high-frequency, high-burst continuous attack rhythm. The power growth mechanism of "Godly Thousand Destruction Wave" is particularly unique, starting at 150 power, increasing by 20 points each subsequent use, up to a maximum of 210 points, as if accumulating anger during the battle, and bursting out with a devastating rage wave at the last moment, exerting immense pressure. "Soul Impact," as a physical attack skill, not only provides 120 power but also comes with physical defense reduction within the turn, giving him a survival advantage when facing physical attackers, balancing both offense and defense.

In terms of attribute skills, Eric does not simply stack numbers but shows strong tactical intelligence in control and interference. "Phantom Roar" can simultaneously weaken three of the opponent's abilities, including attack, special attack, and accuracy, forming a highly disruptive "reduce three dimensions" strike, especially effective in disrupting the rhythm of teams that rely on stat boosts, reshaping the battlefield. "Mystic Flash" and "Mind Radiation" provide stable special attack output, while "Mind Radiation's" ability to clear the opponent's buffs is key to preventing the enemy from stacking status effects, making Eric an excellent counter against buffed enemies.

In terms of controlling the pace, "Thunderous Rage" gives Eric the initial suppression power comparable to speed-based spirits. As a +3 priority skill, it not only disrupts the enemy's rhythm at the first opportunity but also absorbs one-third of the opponent's maximum HP, potentially altering the HP balance early in the match. More importantly, after landing a hit, it grants immunity to abnormal status for two turns, providing more operational space for Eric's core output.

It's worth noting that his skills do not operate in isolation but form a responsive network across multiple dimensions. For example, "Intimidate" reduces the opponent's double defenses, creating a window for follow-up physical attacks; "Sky Splitting Blade" doubles in power when hitting low-HP targets, becoming a crucial finishing move; and "Mystic Guard" provides several turns of stable protection when facing enemies with frequent abnormal status attacks.