Many players often end up with weak damage when choosing an attack style due to a lack of understanding of the core mechanisms. The main attack styles in the game include normal attack style, critical hit style, and vulnerability style, etc., each suitable for different heroes and tactical plays. Next, I will introduce how beginners can build their attack style in Pocket Cricket. Attack styles are the most basic and also the core method of dealing damage in the game. Let's get to know more about it below.

The term "attack style" is quite broad; its strength actually depends on the compatibility between hero skills and talents. For example, the Spirit of the Great Bear is suitable for the normal attack style, requiring prioritization of stacking attack speed and combo skills, while Zeus fits better with the ultimate move style, needing to reduce skill cooldown times. Beginners are advised to first practice the normal attack style or poison damage style, as these styles are simpler to operate, relying on basic blue cards to quickly form in the early stages, avoiding scattered damage due to chaotic skill combinations. Moreover, if there are many dodge styles on the opposing side, the normal attack style should be paired with agility, or transformed into a poison damage style to directly penetrate defenses.

The core purple cards for attack styles, such as Magic Blast and Spell Prism, only have a chance to appear after the style level meets the requirements. If key skills are not obtained within three consecutive rounds, it is suggested to temporarily switch to a secondary style. For instance, the normal attack style can temporarily switch to the life style, obtaining base health increases to protect blood volume, while saving money for the refresh of core cards. The eighth round's artifact shopping rebate and divine favor chips can increase the drop rate of purple cards, prioritizing these to accelerate formation.

Attack styles require a large amount of gold to refresh the card pool, but mindlessly searching for cards can easily lead to bankruptcy. For lower ranks, it is recommended to go for a win streak: buy blue cards in the first three rounds to protect your health, using the rewards from consecutive wins to quickly reach level 15 and unlock gold cards. For higher ranks, one might try a losing streak: intentionally lose in the first eight rounds but keep health above 40%, relying on interest from consecutive losses and bankruptcy artifacts to burst in the mid-to-late game. Attack styles often suffer from insufficient survival in the late game, leading to being counter-killed. It's necessary to add life-saving measures before the 13th round, such as the critical hit style carrying Illusion, or the normal attack style picking Determination to Fight Again (near-death healing). If opponents are mostly control styles, choose the Spider Web Cloak artifact to become immune to stuns; if enemies have high burst, then carry Healing Potions for instant healing.

The essence of attack styles is balancing damage and survival. In lower ranks, the focus is on quick formation, while in higher ranks, both countering and counter-countering need to be considered. The core idea is to protect the economy in the early game, seize key cards in the mid-game, and supplement life-saving measures in the late game. As long as adjustments are made flexibly according to the situation, even with bad luck, one can still turn things around through strategic management.