Speaking of the joys of childhood, 4399 is definitely on the list. Back then, as long as there was free time to open a webpage and click on "Roco Kingdom," watching the spirits jump around in a world with a simple art style, even just collecting a few carrots or engaging in a spirit battle, could bring an afternoon of joy. Today, I bring you a playtest review of Roco Kingdom World. It's been 15 years in the blink of an eye, and this wave of nostalgia has returned. Let me introduce Roco Kingdom World to everyone.

The latest download reservation address for "Roco Kingdom: World"
》》》》》#Roco Kingdom: World#《《《《《
This time, Roco Kingdom: World returns in a new form, developed by Tencent's Magic Cube Studio. The recently concluded "Duck Test" version content is already very close to the public test, almost allowing one to taste 90% of the entire experience in advance. From live previews to actual gameplay, this game has consistently met high expectations.

Naturally, the graphical upgrade is a basic operation, but what truly moves people is the innovation in gameplay and experience. From spirit design to the exploration of the vast world, the overall feeling can be described as "refined." The number of spirits has increased from over two hundred in the first test to more than three hundred and fifty, all obtainable within the game without relying on paid gacha, with only minor commercialization for some variant forms, making the overall experience very friendly.

Worth mentioning is the riding system, where each spirit can become a "mount," and the riding method can change based on the evolution stage. For example, the grass-type Meow, at stage one, can sense items, and at stage three, it can carry Little Roco and run, maximizing map traversal efficiency while also enhancing the immersion of exploration.

In the interaction of the vast world, spirits are no longer just followers. Friendly wild spirits like Healing Rabbit will actively restore magic when players make the "help me" gesture. Rich in detail and realistic in interaction, many players have even started giving nicknames to spirits and taking photos to check-in.

The battle system has also made many new attempts. It's still the familiar turn-based system, but with a skill counterplay mechanism added, where skills suppress each other, emphasizing timing and choice. All skills share energy points, making the battle rhythm both intense and mentally challenging. Magic points have become the new standard for victory and defeat; it's not about all spirits being defeated, but whether the magic points are depleted, which also connects with the exploration mechanics.

Besides rich PVE content, such as boss battles and legendary spirit support, PVP is also full of sincerity. The Shining Tournament, as a ranked mode, offers a high-competitive experience, while "Friendship Duel" and "Fate Duel" lean towards casual entertainment, providing fun for both hardcore and light players.

Looking at the commercial design, Roco Kingdom: World is quite restrained. The main monetization methods are fashion and spirit appearances, with little to no selling of growth and stats, and combat power relies entirely on actually catching spirits and practicing strategies. Although the price of fashion is slightly high, with orange-quality outfits featuring special entry animations, currently, it has little impact on the overall gameplay, leaning more towards emotional value.

That's all for the playtest review of Roco Kingdom World. Roco Kingdom: World is a sincere work that brings new life to an old IP. It retains the classic spirit collection and battle gameplay while boldly integrating the exploration feel of an open world, infusing new vitality into the shell of childhood memories. For the former "Little Roccos," this is not only a return of nostalgia but also a true upgrade adventure in every sense.