The 726-4A rocket launcher is a versatile weapon in the game, capable of both anti-submarine and anti-ship operations, suitable for mid-range suppression and countering submarines. With a range of 7.33 kilometers, a reload time of 9 seconds, and 13 rounds per volley, it can quickly unleash firepower. Today, I will introduce to players whether the modern warship 726-4A is worth acquiring. In fact, its practicality is very high, emphasizing multi-purpose use, capable of both close-range submarine destruction and long-range harassment of fragile destroyers.

The 726-4A focuses on sustained suppression, requiring a high-speed main gun (such as the OTO 76, with a firing rate of 1.2 seconds per shot) to fill the reload gap and cover air defense vulnerabilities. For air defense, a combination of Harpoon + Pantsir-M is recommended, manually prioritizing interception of anti-ship missiles like BrahMos and Granite, while relying on close-in weapon systems for any missed aircraft. Anti-submarine operations must be equipped with a Sea Hawk helicopter for hovering reconnaissance; once the submarine is exposed, switch to the rocket launcher and concentrate fire two positions ahead of the sonar signal.

In terms of gameplay, it's all about controlling the rhythm by predicting enemy movements behind cover. On narrow maps (like Malacca), output from behind mountainous terrain, using the rocket launcher's parabolic trajectory to bypass obstacles, adjusting the firing angle to 45° to cover targets behind cover. In open waters, maintain a mid-range distance of 5-8 kilometers, firing three volleys to cover the enemy's movement. When engaging in anti-submarine warfare, closely monitor the sonar ripples; when the submarine dives to a depth of 300 meters, predict the lead, and switch to Spearfish torpedoes for the finishing blow at close range.

Resource priority: Firing rate > Ammunition > Damage, gold should be prioritized to upgrade the 726-4A to purple quality, reducing the reload time from 4 seconds to 2.8 seconds and increasing the ammunition capacity to 28 rounds. Camouflage is also essential, compensating for air defense vulnerabilities when behind cover. Exchange rocket launcher fragments in weekly events; low-spending players should focus on upgrading this one piece, using blue equipment provided by the system for other gear, without investing too many resources in the main gun and torpedoes.
For submarines, you can also carry an ASW rocket launcher, which can clear 50% of a submarine's health with three volleys after detecting a sonar signal. In team play, stick close to the Type 055 destroyer or the Pyotr Velikiy cruiser, using the 726-4A to quickly clear the area, with the main gun assisting teammates in intercepting torpedoes. When encountering stealth missiles (X-51), launch decoys in advance, reserving 30% of your ammunition for unexpected attacks. In solo matches, avoid charging and focus on positional attrition, retreating with the repair skill when low on health.

The core of the 726-4A is mid-range suppression and rapid anti-submarine capability. Focus on practicing prediction and positioning, and allocate all resources to the rocket launcher, familiarizing yourself with the trajectory through AI battles. Following this approach, even casual players can compete in high-level matches with low-cost equipment, saving up to later replace with Zircon or railguns to further increase their capabilities.