The Vella Gulf is a cost-effective Tier 3 cruiser in the game. Although it's not top-tier in the current version, its balanced configuration and low-entry operation make it suitable for casual players to transition or support in team play. In the following section, I will bring you a gameplay guide for the Vella Gulf in Modern Warships, hoping to help those who are preparing to get or have just acquired this ship to quickly master the basic gameplay and operational details of the Vella Gulf.

The core of the Vella Gulf consists of two main guns (recommended 210mm or OTO 76) and two rocket launchers (A22 or ASW). For the main gun, choose the long-range 210mm, which can suppress lightly armored ships within 8-10 kilometers when positioned behind terrain. The rocket launcher with ASW capability can also handle anti-submarine tasks, clearing about 30% of a submarine's health per round. Use DF-17 or Club missiles to supplement long-range damage, and equip the air defense slots with a mix of Bending and Sea Red Flag, prioritizing manual interception of anti-ship missiles. For secondary weapons, select the Swordfish torpedo for close-range burst damage, and always carry an Osprey helicopter for reconnaissance and anti-submarine operations.

At the start of the match, find cover behind map features like mountains or islands (such as on either side of the Arctic map). Use your main gun to target and wear down lightly armored destroyers or carriers, and use your rocket launcher to anticipate and clear submarines. When facing battleships, employ hit-and-run tactics, switching to torpedoes during missile reloads. Air defense must be manually targeted, giving priority to high-speed missiles like BrahMos and Granite, leaving any remaining aircraft for teammates to deal with. Activate the repair skill when your health drops below 40%, and save smoke grenades for retreating and self-preservation.

Prioritize upgrading the ASW rocket launcher to purple (increasing damage by 30%), and upgrade the main gun to blue, which gives you a firing rate of 1.2 seconds per shot. Keep missiles and torpedoes at white quality, saving resources for camouflage. Exchange weekly activity rewards for ASW fragments; low-spending players should avoid upgrading air defense, as manual operation can compensate for quality differences. Upgrade the helicopter to blue to unlock dual-frequency sonar, significantly improving anti-submarine efficiency. When encountering submarines, do not panic—use the ASW rocket launcher to bombard the area two body lengths ahead of the sonar signal. Against stealth ships like the Zumwalt, use splash damage from the rocket launcher to force them out of hiding. In team play, stay close to the Type 055 or Peter the Great, using your main gun to assist teammates and focusing on intercepting missiles. In solo matches, prioritize survival and avoid becoming an easy target on the front lines.

The Vella Gulf is ideal for laid-back players and team support roles, offering simple operation but limited potential. Focus on developing the rocket launcher and main gun, and practice point control and prediction against AI. In real matches, aim to contribute to assists and accumulate resources to exchange for higher-tier ships. The basic strategy involves leveraging terrain for output, manually handling air defense, and knowing when to disengage. With practice, this ship can help you smoothly navigate through the mid-game phase.