This edition brings a fishing guide for the Brave Land. In the vast world of Brave Land, fishing is no longer just an embellishment to the leisure system, but rather a hidden and profound extension of the resource chain. This seemingly quiet activity, unrelated to the clash of swords and shadows, quietly influences the pace of character growth and the cycle of equipment economy.

The game does not force players to pay attention to the fishing system from the beginning; it is like a deliberately hidden branch trajectory outside the main storyline. Players need to actively seek out the old fisherman sitting by the water on the south side of the main city. His presence almost forms a stark contrast with the bustling main plot. Only after completing his simple commission will the fishing function be officially unlocked.

After clicking on the fishing rod icon to enter the fishing state, the character automatically enters focus mode, where dynamic prompts on the screen and the floating fish form a unique rhythm feedback. The real challenge lies not in the clicks themselves, but in the player's grasp of the fish activity patterns. Different bodies of water not only bring changes in fish species but also strategic choices linked to environmental risks.

Lakes in safe areas are suitable for beginners to practice and master the rhythm, with single freshwater fish species and extremely low risk. But as players gradually delve into the lower layers of the Bug Valley, fishing spots at the edges of the waters begin to exhibit characteristics of both challenge and reward. Monsters wandering around the lakes can interrupt the fishing process at any time, and rare fish species in these areas, such as giant bone fish and abyssal fish, have much higher value than regular equipment materials, serving as important triggers for later synthesis and high-end quests.

The introduction of the Fisherman's Ring adds depth to this system. From initial experience bonuses to double growth rates after upgrading, it is no longer just a fishing tool but a core component that integrates fishing behavior into the character development system. Players can obtain the ring through missions, shops, or events. At high star levels, it can even influence the spawn rate and rarity of fish. In specific coastal areas, tidal changes affect monster activity, especially the frequency of crab-like monsters, which drop fishing hooks, a key resource in the fishing system. Fishing hooks are not unlimited, and rare fish often require higher hook levels, forcing players to form an interactive loop between fishing and combat behaviors.

In the world of Brave Land, fishing is not an isolated entertainment module but a systematic exploration that integrates time, judgment, and resource strategy. Each cast, each struggle with a fish, is connected to another possibility for character growth.