This is a 6v6 team-based competitive game that combines third-person shooting (TPS) and MOBA elements, developed by Valve (V社). It has been in closed beta for a long time, and now there are important updates. So, what are the contents of the February 26 update for DeadLock? Let's help you sort it out. Of course, you can also check the full update content through the "Update Log" in the main menu of the game.

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The [core changes] in this update include three points: map remake, soul ball mechanism adjustments, and combat system optimizations.
The map routes have been changed from 4 to 3, with comprehensive adjustments to the overall layout, buildings, bosses, buffs, etc.; a new "Explore Map" feature (located in the game menu) allows for free testing of character movement; the purple line has been removed, and the middle lane terrain has been redone.

The changes to the soul ball mechanism are as follows: soul balls will be generated when minions die without requiring players to last hit; the duration of soul balls is shortened, their movement speed is reduced, and their physical radius is increased by 10%; the deny reward is decreased from 65% to 50%, and a new visual effect of souls flying towards players is added.
In the combat system, sprint speed is doubled (0.5→1.0), the non-hero combat disable time is significantly reduced (5s→0.5s); weapon buff fire rate is increased (10-30%→15-35%); minion bounty in the late game is increased to match the original 4-route economic system.

Next, there are [adjustments to featured systems], including gacha machine and boss adjustments.
Gacha Machine: The random gold statue reward is removed; a new mechanism is added where heavy melee kills give 3 buffs and light melee kills give 1 buff;
Boss: MID-BOSS health is increased by 30%, and destructible objects that spawn simultaneously are added; additionally, walker health is significantly reinforced (side +35%/middle +12.5%); small/medium neutral camp respawn times are shortened (4→3 minutes/6→5 minutes).
In [experience optimization], technical upgrades include new DLSS support (requires NVIDIA 20 series+); server frequency is increased from 60Hz to 64Hz, with multiple improvements to network code; shadow quality is optimized, and the integration of character and scene shadows is improved. Interface improvements include a new status effect panel in the lower left corner and a healer icon, damage reports show shield/resistance reduction data, the previous life record is retained, the shop supports right-clicking to add entire categories for quick purchases, and an item search clearing issue is fixed. In terms of audio/visual, gun sound effects are denoised, a new low-frequency protection mechanism is added, ziplines are redesigned as curves, glass reflections/building models are updated, and new landmarks such as park suspension bridges/jungle statues are added.
Next, let's focus on the [hero key adjustments] that many friends are particularly concerned about:
Abrams: Complete action/special effects remake, new siphon sprint animation
Bebop: Hook mechanism optimized, skill special effects clarity improved
Holliday: Bounce pad damage/stun duration reduced

Sinclair: Model/animation update, ultimate skill bug fixed
Fathom: "Stalker Ambush" changed to a channeled slow skill
Raven: Eight-directional sprint/aiming animation optimized
And 21 heroes have balance adjustments (skill transitions/special effects/sound effects optimized).
Although it is during the test period, having good internet speed is essential for a smooth gaming experience. After the adjustment, the game is not yet fully optimized, so some lag may occur. Therefore, it is recommended to use the biubiu Accelerator. If you do not have a test qualification, you can join the group with one click and play with other veteran players.

Moreover, there is a total of 75 hours of free playtime. You can activate 3 hours upon first registration, and using the command 【biubiu no disconnection】you can get an additional 72 hours of extended playtime. Come and try it out.

Finally, some important updates include the addition of Japanese language support and improved multilingual UI adaptation; new Switch Pro controller configuration and enhanced gyroscope support; 127 bugs fixed (including incorrect skill prediction, economic exploits, and audio issues); and surrender mechanism adjustment: no score if surrendered within 5 minutes, loss if overtime.
In summary, the overview of the February 26 update for DeadLock is complete. You can now go into the game and try it out. With the new 3-lane setup, players will need to readjust, but both attacking and defending sides will have more concentrated firepower than before, which to some extent reduces the difficulty of running the map but increases the density of player operations.