The first phase of the Battlefield 6 Beta is coming to an end, and many players with access to the test have likely gained a good understanding of the strength of various weapons. Some "wheelchair-level" weapons even dominate the battlefield due to their overpowered performance. This article brings you the weapon rankings for the Battlefield 6 Beta, focusing on three core dimensions: versatility (all-range/mode adaptability), operational cost (recoil/attachment dependency), and version dominance (kill efficiency/suppression capability), providing players with a reference for prioritizing their play.

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I. T0 Tier: Their commonality is low operational threshold and high returns, no attachment dependency, suitable for mainstream modes like Conquest/Breakthrough.
1. M87A1 Shotgun

Dominant Range: Close combat (one-shot kill within 10 meters), buckshot can extend to 20 meters.
Advantages: All ammunition types are strong (high tolerance for standard ammo/buckshot for mid-range one-shots). Extremely short reload time (1.2 seconds), dominating CQB scenarios.
Flaws: Currently, there are no significant weaknesses, so it may be nerfed in the official version. It is currently the top choice at the "wheelchair level."
2. M433 Assault Rifle

Positioning: All-rounder for medium and close range, perfectly balanced between fire rate and damage.
Advantages: Fire rate 900 RPM, TTK (time to kill) shorter than B36A4 (750 RPM) and NVO-228E (650 RPM). Low recoil + high mobility, can dominate most scenarios without attachments.
3. SVK-8.6 DMR

Core Mechanism: Two shots to kill at all ranges (body damage 55), suppresses medium and long-range targets.
Tactical Value: Flexibility surpassing sniper rifles, balancing mobility and lethality. The inability to revive from headshots counters support soldiers' revival tactics.
II. T1 Tier: Strong but Requires Skill or Attachments
4. M417 A2 Carbine

Strength: Chest damage 33 points (3-4 shots to kill), but significant vertical recoil, requiring a vertical grip + compensator to control.
Positioning: Mid-range burst king, comparable to T0 when fully equipped, limited bare gun strength.
5. M4A1 Carbine

Features: Fire rate similar to AEK-971 (950 RPM), top-tier bare gun feel.
Shortcomings: No class bonuses (like assault soldier health regeneration), less versatile than M433.
6. KTS100 MK8 Light Machine Gun

Scenario Dominance: Suppressive fire in Breakthrough mode, nearly zero recoil when prone, 100-round magazine for continuous suppression.
Flaws: Significant movement penalty, drastically reduced effectiveness off the bipod.
7. M2010 ESR Sniper Rifle

Specialized Value: One-shot headshot + repeated revivals, countering high-level infantry.
Operational Cost: Limited engagement distance on the mini-map, requires prediction and terrain utilization.
III. T2 Tier Weapons: Pillars with Distinct Pros and Cons
8. L110 Light Machine Gun

Advantages: No recoil when prone with a bipod, stronger suppression than KTS100.
Shortcomings: Low fire rate (550 RPM), excessive movement while firing, limited to fixed positions.
9. PW7A2 Submachine Gun

Upper Limit: Fully equipped, hip-fire accuracy rivals laser guns, dominant in close combat against most weapons.
Threshold: Relies on laser sight + extended magazine, severe spread when bare.
10. B36A4 Assault Rifle

Highlights: Stable recoil suppression at 100 meters, excellent high-magnification sniping feel.
Weaknesses: Low fire rate and damage, significant TTK disadvantage.
11. AK205 Carbine

Stability: Smooth recoil curve, friendly to beginners.
Fatal Flaw: Base damage only 24 points (requires 5 shots to kill), lowest output efficiency.
IV. T3 Tier Weapons: Outdated and Potential Contenders
12. SGX Submachine Gun

Issues: Excessive spread in both hip-fire and aimed fire, much lower tolerance than PW7A2.
13. M39 EMR Designated Marksman Rifle

Disadvantageous Comparison: Damage (45) and fire rate both lag behind SVK-8.6, harder to control recoil.
14. NVO-228E Assault Rifle

Awkward Positioning: No advantage in damage (28) or fire rate, higher recoil than M433, lowest priority.
Attachment Rescue Solutions:
SGX: Extended barrel + laser sight to reduce spread.
NVO-228E: Compensator + heavy barrel to improve mid-range stability.
To summarize, the weapon ecosystem in the Battlefield 6 Beta shows a "polarization": T0 tier weapons (M87A1, M433, SVK-8.6) dominate the battlefield with their brainless and efficient characteristics, especially the shotgun, which becomes the "version answer" due to its overpowered range and damage; T1 tier (such as KTS100, M2010) requires operational skill or attachments, with a high ceiling but also a higher threshold; T2/T3 weapons fall into secondary choices due to mechanical flaws (L110's movement penalty, SGX's spread) or insufficient stats (AK205's low damage).
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You now know which T0 weapon to recommend for the Battlefield 6 Beta. In the future, DICE may make adjustments to the three giants—M87A1 range reduction, SVK-8.6 damage decay increase, and M433 fire rate adjustment—to balance weapon diversity. Players can currently prioritize T0 weapons for quick leveling and use biubiu's free benefits to secure practical resources. Note that the attachment system will significantly change the weapon landscape (e.g., fully equipped PW7A2 can rise to T1). After the full attachment system is open in the official version, some T3 weapons may become new favorites. Ultimately, tactical understanding (such as setting up positions, flanking) remains the ultimate rule beyond weapon strength.