How to Play for Beginners in Millennium Journey: A Beginner's Guide to Millennium Journey

2025-08-08 17:46:47

How to play for beginners in Millennium Journey? This is a 3D card cultivation mobile game, which has created a world where disputes have been eliminated by the gods. Heroes from history have turned into "Stellar Traces", and players are the masters of these "Stellar Traces". Various choices will impact the world. The game is designed with multiple gameplay aspects, making it relatively deep and challenging for many newcomers to get started. For those who want to quickly integrate into the game's rhythm, you might as well check out this beginner's guide.

How to Play for Beginners in Millennium Journey: A Beginner's Guide to Millennium Journey

1. Combat Mechanism

The game adopts a turn-based combat system. Currently, the game has set up 5 witches, and there's no need to obtain them through gacha. In battle, 3 witches can be deployed on your side. Each witch has her unique basic attack plus ultimate skill, and can release combo skills with other witches. For example, if Kero successfully applies the "Erosion" effect to the enemy, it can trigger the combo skill "Flame of Star Guardian" with Ange.

How to Play for Beginners in Millennium Journey: A Beginner's Guide to Millennium Journey

Before the battle, each witch can equip 3 Stellar Traces, and each Stellar Trace has 3 skills. Different Stellar Traces have different types of useful skills, such as active, passive, and instant skills. During the battle, whether attacking or being attacked, energy can be provided. Once the energy bar is full, 1 point of energy can be obtained. Witches can consume energy to enhance Stellar Trace skills, thus releasing enhanced skills with animations. Therefore, pairing with energy recovery characters allows for faster skill releases, resulting in higher damage output; after accumulating 3 points of energy, a witch can consume 3 points of energy at once to unleash an ultimate move.

How to Play for Beginners in Millennium Journey: A Beginner's Guide to Millennium Journey

Stellar Traces can provide witches with higher stat panels, including attack, armor, and HP; they also offer exclusive skills for the witches, allowing each witch to choose from 11 skills; there are also support Stellar Traces, which players can borrow from other players, but support Stellar Traces do not add to the panel attributes, and passive skills are ineffective. Each turn follows the order of the player's side acting first and the enemy second, cycling through turns. The order of the witches' actions within a turn can be freely switched; each witch has one action opportunity per turn, where they can select Stellar Traces and use their own skills.

How to Play for Beginners in Millennium Journey: A Beginner's Guide to Millennium Journey

2. Special Stellar Trace Skills

This includes active skills, which end the witch's action upon use; instant skills: using these does not count towards the action limit, and multiple uses are possible in one round, along with one active skill; passive skills cannot be used actively and provide continuous benefits during battles; field skills: within the duration of activation, these can provide buffs to the witches on the field, requiring the consumption of corresponding soul liberation to activate, divided into active and instant fields, with instant use not immediately ending the witch's action.

How to Play for Beginners in Millennium Journey: A Beginner's Guide to Millennium Journey

3. Other Settings

Soul Liberation: located at the bottom left, each action of the witches can charge the soul liberation. Once it reaches 100%, it can be unlocked, and a layer of soul liberation is accumulated. Initially, there can be 3 layers, and up to 5 layers can be unlocked during the main storyline; using soul liberation can enhance active skills, increasing attack multipliers; enhancing instant skills can strengthen buffs; it can also be used to activate fields, with a maximum of three layers used at once, or to launch the witch's ultimate attack.

Weakness Setting: enemies have a weakness gauge below their HP bar. Enemies with a weakness gauge have inherent damage reduction, which decreases as the weakness gauge reduces. When the weakness gauge drops to 0, the enemy will be unable to act for 1 turn.

How to Play for Beginners in Millennium Journey: A Beginner's Guide to Millennium Journey

Enemy Rage Value: located above the right side of the HP bar, black indicates no rage, and it changes to yellow when the enemy has rage; normally, it increases by 1 each turn, or it may increase by more depending on the enemy's characteristics; once the rage value is fully accumulated, the enemy will use a big move, putting significant pressure on the player's side.

4. Class Counter

There are currently 7 different classes in the game, each with corresponding counter or being countered effects. The four classes, Son of Man, Servant, Birth, and Suffering, counter each other sequentially, while King and Preacher mutually counter each other, and the Divine Child is independent and mutually counters all classes.

How to Play for Beginners in Millennium Journey: A Beginner's Guide to Millennium Journey

5. Daily Gameplay

Apart from the intense main storyline and dungeon battles, there are also some daily activities that allow players to relax. For example, you can play mini-games in the Sanctuary, such as horse racing, working, cooking, fishing, etc. These activities are not only leisurely and entertaining but also provide some resources.

The gameplay guide for beginners in Millennium Journey should now be very clear. The most complex part is the combat system in the game. Once you understand the settings and systems of this part and proceed with the normal game flow, the initial period should be manageable. Everyone, go ahead and give it a try!

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