What characters are in the City of Silver? In the open-world suspense adventure game "City of Silver" launched by Happy Elements, the combination of different character systems directly affects the player's exploration efficiency and combat experience. The current initial version of the game has opened up three core characters, each responsible for logical deduction, firepower suppression, and intelligence support. In this article, the editor will combine the character background settings, skill mechanisms, equipment systems, and practical positioning to introduce the three characters in detail.
1. Detective (Player's main controlled character)

As the direct carrier of the player's consciousness, the detective perfectly integrates the rational spirit of the Victorian era with the characteristics of steampunk technology. Its dual-threaded operation mode (investigation/combat) forms the core gameplay. In the game, he is a former elite detective from the City of Silver Security Bureau, who was forced to leave three years ago due to the "Black Mercury Incident" which caused him to lose his family. Now, he returns to his old place to uncover the truth behind the incident, getting entangled in the vortex of noble conspiracies and underground gang disputes. Under a rational facade, he hides emotional trauma, gradually revealing the dark side of the city through case solving, with 76% of the main storyline focused on his narrative.
Core Abilities: The logic scanning engine scans a 15-meter conical area in front, which can be upgraded to 25 meters, automatically highlighting key evidence chain nodes, reducing puzzle-solving time by 38%, and discovering hidden passages/mechanisms such as church stained glass password locks or sewer valve arrays. For close combat, the weapon is a cane sword/baton that accumulates "bullet energy," filling one bar (up to 3 bars) every 3 hits; for long-range, it's a revolver that consumes energy to launch "weak point strikes," dealing 300% critical damage to marked parts. Execution Mechanism: When resilience value drops to zero, an execution animation is triggered, instantly killing enemies below elite level and restoring 25% health. Stealth Interrogation Protocol: After subduing an enemy from behind, a timed Q&A session (usually 15 seconds) begins. Successfully obtaining information can unlock shortcuts or warnings about ambushes. During the exploration phase, leads the clue analysis, and in combat, serves as a flexible DPS role.
2. Afu: Frontline Breaker and Aggro Core

The 49th member of the Maid Association, she stands out as the most recognizable combat machine in the game through extreme contrast. Her straightforward and brutal output mode becomes the best choice for new players starting out. The character is set as a modified being with lost memories, holding a mysterious metal plate "AF-49." Beneath her innocent appearance lies a combat instinct, recognizing the detective as an "important person" and actively following him. She participates in 42% of the main conflict events, with an implied connection to the "Black Mercury Incident" (laboratory recording clues). Her primary weapon is a flame dragon spray device, covering a 120° fan-shaped area, causing continuous burning to clustered targets. It can ignite oil drums/wooden boxes to create explosive traps. Continuous spraying over 8 seconds triggers a mandatory cooldown (can be increased to 12 seconds via attachments). Clearing efficiency in narrow spaces increases by 220%. Continuous fire damage is very effective against regenerative enemies, making her ideal for drawing aggro and protecting the detective for weak point sniping and breaking through obstacles to create tactical paths.
3. Ergo: Intelligence Hub and Tactical Saboteur

A versatile figure moving at the bottom of society, building asymmetric tactical advantages through information disparity. His support capabilities grow exponentially as the story progresses. On the surface, he is a bartender at the "Nightingale Bar," but in reality, he is an intelligence node for the Maid Association. He eavesdrops on noble conversations through bartending and collects street information using drunkards. By unlocking 11 hidden quest lines, including deep content like black market transactions and noble scandals. Every day, 3 citizen dialogues refresh, filtering effective clues and automatically marking ambush points/treasure chests/secret passage entrances, consuming intelligence points to hire informants for real-time monitoring. His primary weapon is a tactical interference device, which, when thrown, creates a 4-meter radius stun field, generating a corrosive zone lasting 15 seconds.
4. Cultivation Suggestions

The detective focuses on weak point strikes, typically glowing joints or energy cores. Afu mainly relies on close-range attention-grabbing, taking area-of-effect skill damage. Ergo deploys debuff areas to reduce boss resistance and interrupt summoning minion skills. Therefore, in terms of resource allocation, we can divide it into the early stage (levels 1-20) where Afu gets Fuel Capacity Type II (increasing spray duration by 12 seconds), and the detective gets a Basic Scanning Module (radius expanded to 20 meters). Mid-game (levels 20-40), Ergo's intelligence network is upgraded (adding 3 more daily clues), and Afu gets Resistance Coating (damage reduction increased to 45%). Late-game (level 40+), the detective gets an Energy Conversion Core (resilience reduction efficiency +50%), and Ergo gets an Advanced Recipe Book (adding "Neurotoxin Cocktail").
This is all the content regarding what characters are in the City of Silver. During the early stages, focus on advancing the main storyline with Afu as the main force and the detective as support. After unlocking Ergo's third chapter side quests, transition to an intelligence control playstyle for efficient full collection. Reserve modification resources for the Liquid Silver system updates, prioritizing the detective's weapon adaptability. All battles should leverage environmental interactions (oil drums/gas pipes) to multiply damage.