In the modern warship game's ocean world, warships are the masters of those waters, like giant beasts on the sea, cooperating with players' tactics and strategies. Among these numerous warships, which ones can be considered the current strongest? Next, we will carefully sort out the usable warships in the discussion of which modern warship is good, and delve into their unique characteristics in the game, comprehensively interpreting their respective advantages and weaknesses.

First to mention is Kronshtadt, a warship that is one of the most terrifying missile firepower presences in the game currently. When it is in an optimal position for point output, once the enemy's heat decoy device is used up, it can instantly burst out an astonishing 400,000 damage, performing very well in eliminating enemy targets. However, it also has obvious shortcomings, as it completely lacks anti-submarine capabilities. In situations facing powerful gun battles, it often falls into a very passive situation, unable to retaliate with sufficiently strong firepower or escape by speed or maneuverability.

Richelieu is hailed as a true all-rounder. It not only boasts speed and maneuverability comparable to cruisers, but within the category of battleships, its turning performance ranks among the top. The highest single-round forced value is 300,000, making this the biggest advantage of recommending this ship. Secondly, its air defense capability is also quite good, and in the later stages, it can even consider anti-submarine roles. In mid-to-close range combat, it almost exists invincibly, only slightly inferior to Montana-class ships in long-range shooting scenarios.

The Moscow warship stands out in survivability thanks to its 12 free anti-air slots and powerful anti-submarine system. Although its single-round forced output is around 200,000, seemingly not outstanding, its weapon cooldown time is surprisingly short. This characteristic allows it to have extremely terrifying damage per second in mid-to-close range engagements, continuously outputting massive damage to enemy targets. However, due to its reliance on rocket launchers for output, it struggles in long-range combat, with damage output capabilities falling short compared to some ships specialized in long-range strikes.

The Isakov warship is somewhat controversial due to its inefficient missile locking mechanism. If opting for a missile playstyle, it struggles to compete with Kronshtadt and Komsomolets in terms of output. Attempting a high-damage playstyle, it finds itself far from the level of mainstream battleships. Additionally, it has weaknesses in acceleration and turning ability, making it difficult to flexibly shift battle positions or quickly seize advantageous terrain during actual combat. Its anti-submarine capability can be seen as an advantage, but other aspects require props to compensate.

The Bismarck warship boasts excellent speed and maneuverability, with outstanding pivot capabilities. Its 777-knot main gun velocity also gives it commendable performance in long-range output. In mid-to-close range combat, it possesses a certain degree of forced output. Overall, it is a relatively balanced warship in terms of comprehensive performance. However, it has its own weaknesses, such as low health points and relatively weak air defense, making its survivability not strong when facing powerful opponents, struggling to survive for long in battles.

The Massachusetts warship has decent maneuverability and medium-level air defense, with fairly substantial health points. Fundamentally, it resembles a larger version of a cruiser, lacking the instantaneous burst and powerful elimination capabilities expected of a battleship. Its firepower configuration also cannot compare to mainstream cruisers. When faced with the fierce firepower coverage of mainstream battleships, it has little room to fight back, with very limited survival space. However, if used for early-game air defense, there are no better choices than it.

The Montana-class warship is famous for its explosive power. When the main and secondary guns fire simultaneously, the single-round output can reach up to 240,000, and under specific ideal conditions, it can even break the 400,000 mark. Moreover, its gun accuracy is unparalleled in the entire game, making it extremely threatening in long-range firepower suppression, often causing significant effective damage to enemy targets at a distance. Of course, it also has some drawbacks, such as relatively slow speed and weaker anti-submarine capabilities. However, in frontal firepower confrontations, it can still easily suppress most battleships with its powerful firepower, showcasing formidable combat strength.

This concludes the introduction about which modern warship is good. In the game, the strength gap between many warships is not particularly large, or there are some warships with somewhat controversial strengths, where their capabilities can be said to be neck and neck. Therefore, when choosing a warship, players do not need to overly focus on so-called rankings of the strongest; instead, they should choose a warship that suits their preferences, gaming style, and actual combat needs.