In modern warships, the air defense system not only includes anti-aircraft guns but also anti-aircraft missiles, such as the 162D, fully known as "RIM-162D", which was an earlier battle pass reward and a level 3 epic air defense system. So, how is the 162D anti-aircraft missile in modern warships? It is known for its configuration of RIM-162B missiles combined with the Mk.29 inclined launcher, capable of automatically locking onto airborne targets with extremely short lock-on times, and has an attack range close to 3km, making it a mid-to-short-range high-frequency point defense missile weapon.

In terms of performance metrics, the maximum damage per minute of the 162D is about 16,271 points, with a single burst damage of 1,600 points, and a single projectile damage of 750. The magazine capacity is 2, with a reload time of 5.3 seconds, and almost no lock-on delay. This means it can continuously output and intercept enemy torpedoes or missiles, achieving a stable air defense coverage effect.

Compared to other mainstream air defense systems, although the 162D may not match some models like Spade or JRNG-6 in terms of range and magazine size, it excels in dense missile environments due to its short cooldown and sustained combat capability. In actual combat, it often can continuously suppress aerial threats at critical moments, providing a more stable defensive rhythm.

Many players rate the RIM-162D as a top-tier air defense system, especially when paired with Spade. If combined with a high-output short-range AA gun (such as the JM61), it can form a dual-layered coverage of missiles and gunfire, enhancing overall air defense efficiency. From a usage experience perspective, the 162D is a "stable choice" for mid-to-short-range missile interception, capable of quickly clearing incoming missiles.

Compared to other high-burst but slow-reloading systems, it does not aim for a large single-round burst but emphasizes high-frequency activation and sustained suppression, suitable for current battlefields densely packed with missiles and fast-paced. However, the weakness of the RIM-162D lies in its limited attack range, approximately 2.9km, so it cannot replace long-range or area air defense weapons. Against long-range attacking vehicles, it cannot effectively defend, requiring pairing with longer-range systems or relying on player manual operation.

The above is an introduction to the 162D anti-aircraft missile in modern warships. The RIM-162D, with its advantages of high DPM, low cooldown, automatic lock-on, and short range, has become a preferred choice for many players' air defense configurations. Although it is not without flaws, these can be mitigated by a rational combination of long-range + mid-to-short-range (162D) + short-range point defense to create a multi-layered air defense.