Modern Warships is a naval shooting game based on the prototypes of modern warships from various countries, featuring a plethora of different types of warships. Therefore, the Modern Warships warship compendium can cover a wide range. Here, we will list some of the top-tier warships in the Modern Warships mobile game. However, it should be noted that the strength and positioning of the warships are subject to change with each version update. Some previously underperforming ships may rise to prominence after balance changes, while former top-tier ships might fall from grace due to adjustments for balance.

Arsenal Arsenal
The biggest dark horse in the current version, receiving a qualitative enhancement in the major balance update, it has now transformed into a representative of T0-class cruisers. With the addition of two auto-cannons, health increased to 559,000, and significant improvements in main gun and rocket damage, fire rate, and accuracy, the Arsenal now boasts striking capabilities comparable to those of top-tier battleships. It can complete a full broadside in about six seconds and launch rockets again within seven seconds, instantly dealing up to 780,000 points of direct damage. Thanks to the four Sea Hawk Sigma Plus and four Japanese laser cannons, its anti-aircraft performance has been elevated to a level capable of handling most missiles. In endgame and turtle scenarios, its missile suppression and long-range headshot abilities still make it a formidable presence in the hands of top players.

Aegis Musashi
The epitome of firepower, "the ultimate totem of guns and steel." Equipped with three triple 460mm super-heavy main guns, two secondary guns, and a dual rocket system, it can unleash a burst of nearly 350,000 points of damage. Once within its firing range, enemy ships have little chance of survival. What's more terrifying is its air defense system: six RIM-116C missile systems, vertical launch THAAD, and four auto-anti-aircraft guns, forming an impenetrable sky fortress. Even when faced with an aircraft carrier's airstrike, the Aegis Musashi can handle it with ease. However, the Musashi's weapon cooldown times are excessively long, with the main guns taking 16.1 seconds to reload and the secondary guns 11.9 seconds, making it vulnerable to being pinned down when enemies rotate in. Additionally, its mobility and turning ability are extremely poor, and if subjected to sustained direct damage, it can easily be penetrated or even destroyed instantly. It is suitable for quick engagements rather than prolonged battles.

Richelieu
A paragon of versatility and mobility, equipped with four rocket launchers, two quadruple 380mm main guns, and three sets of secondary guns, it forms a highly compact all-round strike system, capable of delivering a 300,000-point output in just 10 seconds. The most notable aspect is not just the sheer damage but its excellent tactical adaptability: with a maximum speed of 24 knots and high maneuverability, even destroyers cannot keep up; combined with an anti-aircraft system on par with the Montana, it can quickly break through the front lines and counterattack against carriers and air units, exerting strong battlefield control. With a high-performance all-direct-fire weapon system and a plug-and-play feel, Richelieu remains one of the top choices for many players in building their battleship lineup.

Bismarck
With its ultra-high mobility and rapid repositioning speed, Bismarck can flexibly adapt to various combat situations, and its firepower has been comprehensively upgraded, with a single round of output reaching as high as 250,000, and equipped with a rapid reload, allowing for another salvo in just 8.79 seconds. Bismarck can both quickly advance the battle line and excel in mopping up, making it a versatile tool for frontline pressure and breakthrough attacks. However, in terms of burst damage, it falls slightly short of Richelieu and Musashi. Its relatively low health and suboptimal weapon layout also result in poor cover utilization and susceptibility to suppression. Additionally, its anti-submarine and anti-air capabilities are not strong. Overall, Bismarck is more like a more agile version of Richelieu, requiring precise positioning and tactical execution.

Blade Cruiser
Centered around electromagnetic weapons, paired with a six-second reload for the main gun and rocket launcher, it establishes a comprehensive strike system, capable of delivering 140,000 points of precise damage instantly. With 500,000 health and eight anti-air slots, Blade also possesses high survivability in combat, and its three free missile slots compensate for its striking range, making it effective against small, fast units. Despite this, Blade still faces some significant drawbacks. Electromagnetic weapons have a charging time, and the rocket launcher has a slow burst, making it vulnerable in situations of instant blood exchange and short-range suppression; additionally, its weak anti-submarine capability limits its overall performance in certain combat scenarios. It is more suitable for drawn-out, back-and-forth battles.

This concludes our recommendations for the Modern Warships warship compendium. While the strength of top-tier warships is important, the true key to victory lies in understanding the battle situation and mastering the performance of the warships. How to choose and combine warships based on the battle situation, map, and enemy fleet composition will be the decisive factor for every commander in battle.