The single-player campaign ending of Broken Arrow, titled "All Things Must Pass," tells the story of [the specific plot details would go here, but since they were not provided, this part remains unspecified]. An overview of the Broken Arrow grand finale.

2025-07-02 14:08:07

Reaching the final level of the Russian army, "The Path to Destiny," will lead to the ultimate conclusion. So, what does the single-player campaign ending of Broken Arrow, where all things must pass, entail? Many players may not have reached this point yet, or they might have finished the game but still don't quite understand it. Therefore, this article helps to quickly organize the ending's logic and what the game developers want to convey to the players.

The single-player campaign ending of Broken Arrow, titled

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There are 3 final endings.

Ending One: Division under Nuclear Deterrence (Nuclear Version)

Trigger Condition: Use tactical nuclear weapons in the final level, "The Path to Destiny"

Post-War Landscape: The Daugava River becomes the new demarcation line, with North Baltic States (pro-Russian) opposing South Baltic States (pro-American). European troops guard the demarcation area, while US troops withdraw to the Pacific.

Accountability and Trial: US: General Bennett is relieved of duty and handed over to a military tribunal; Russia: Colonel Demidov is exiled to the Arctic.

Deeper Metaphor: The fates of General Bennett and Colonel Demidov suggest that the military hawks bear responsibility, but the promotion of Major General Williams indicates that the inertia of the military system is hard to change."Casualties number in the tens of thousands, if not more" — This implies that although nuclear weapons end the war quickly, the humanitarian cost triggers a global anti-war wave, with peace demonstrations sweeping Moscow, Washington, and Europe.

The single-player campaign ending of Broken Arrow, titled

Ending Two: Return to Cold Peace (Conventional Warfare Without Nukes)

Trigger Condition: Prohibit the use of nuclear weapons throughout but sink US naval vessels

Ceasefire Agreement: Both sides retreat to pre-war borders: Russian troops withdraw to the Belarusian border, and US troops leave Kaliningrad.

Ceasefire Effective Time: Midnight, Moscow time.

The single-player campaign ending of Broken Arrow, titled

Escalation of Accountability: US: General Bennett & Colonel Williams (the protagonist from the previous game) both face trial; Russia: Only Colonel Demidov is exiled. The design of "restoration to pre-war status" in the conventional ending is very clever. It's worth emphasizing the detail of Williams being demoted from Major General to Colonel, indicating a deeper level of accountability for the war in the game.

The single-player campaign ending of Broken Arrow, titled

Strategic Shift: "US redeployment to the Pacific" — This suggests that the Sino-US rivalry replaces the Russo-US conflict as the new focal point.

Ending Three: Full Reconciliation (No Nukes + No Sinking of Ships)

The single-player campaign ending of Broken Arrow, titled

Trigger Condition: Prohibit the use of nuclear weapons and protect the US fleet

Historic Compromise: Both sides fully restore the pre-war state, with European forces taking over regional peacekeeping; the US Pacific deployment plan remains unchanged.

Accountability: US: Bennett and Williams same as Ending Two; Russia: Elena Morozova (the protagonist of the Russian campaign) is exiled.

The single-player campaign ending of Broken Arrow, titled

Hidden Meaning: "Intelligence Personnel Accountability" — This reveals that the essence of the conflict is an intelligence system out of control, leading to a proxy war. The design of Agent Morozova being tried only in the third ending may suggest the critical role of intelligence personnel in a specific storyline.

Comparison of Endings and Metaphorical Analysis:

Dimension

Ending One (Nuclear War)

Ending Two (Conventional War)

Ending Three (Reconciliation)

Territorial Changes

Permanent Split of the Baltic Sea

Restoration to Original State

Restoration to Original State

US Accountability

Only Bennett

Bennett + Williams

Bennett + Williams

Russian Accountability

Demidov

Demidov

Morozova

Core Metaphor

Cost of Nuclear Deterrence

Fragility of Cold Peace

Settlement of Intelligence War

Intentions of the Development Team in Storytelling

Anti-War Core:

All endings emphasize "tens of thousands of casualties" and global anti-war demonstrations, criticizing the harm caused by major power games on civilians.

Responsibility Attribution:

US Ending: Hawkish generals take responsibility (echoing the real-world military tribunal system);

Russian Ending: Agents and officers share punishment (revealing the war-mongering nature of intelligence agencies);

Historical Cycle: "US转向太平洋" —— 暗示冷战格局重现,暗讽人类无法真正汲取战争教训。

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The single-player campaign ending of Broken Arrow, titled

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The single-player campaign ending of Broken Arrow, titled

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The single-player campaign ending of Broken Arrow, titled

In summary, the entire ending of Broken Arrow has been introduced. Additionally, there is an ultimate easter egg. In the save point of Ending Three, replay the "Peace Defender" level to trigger Morozova's hidden voice: "We are all atoning in the Arctic, but the war has never truly ended."

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