"Heterocycle" is a finely detailed action game where "Zero" is the main character, the first character players use when they enter the game. She is also a T0-level main character with the attribute of light, which is very practical both in the early stages and later on. Many players have asked for recommendations on team compositions for Heterocycle Zero. Next, I will explain from two aspects: the team composition strategy of this game and the team composition strategy for Zero.

First, I will explain the combat mechanism of this game in a simple and understandable way. The conventional combat sequence is: the first support character goes on stage to stack beneficial buffs, then the secondary DPS comes out to deal damage. After the secondary DPS finishes, the main DPS takes the stage to deal damage. Once the main DPS completes a combo, the second support character comes out to apply buffs, and this sequence repeats. This is a relatively standard method of dealing damage, applicable to most team compositions.

Next, let's talk about the advanced combat mechanism. Adjacent attributes of characters can also trigger a cyclic combat mechanism. For example, the spirit attribute and the light attribute can combine to trigger the Blossom reaction, while the spirit attribute and the curse attribute can trigger the Overlay reaction. Different reactions between different attributes can produce various beneficial effects.

Based on the above attribute reactions, let's look at a suitable team composition for Zero. Mint is an excellent teammate. Since Zero has the light attribute and Mint has the spirit attribute, they can generate the Blossom reaction. Additionally, after the Blossom reaction triggers the Anomaly Cyclic, it can also generate Creation Sprouts, further increasing the team's damage output. With these two characters in the team, the effect of the Blossom reaction can be tripled, resulting in extremely high damage.

Finally, let's go into detail about how to operate in actual combat. Usually, Zero stands on the field to accumulate a certain amount of cyclic coefficient. When the coefficient is sufficient, switch to Mint to generate Creation Sprouts. This interlocking process can attack the enemy up to 20 times. At the same time, if the team only has light and spirit attribute characters, the Blossom reaction can be repeatedly triggered, causing even higher damage. Players can consider this point when forming teams in the future.

Above is the recommendation for team compositions for Heterocycle Zero. However, these are relatively basic and conventional strategies. New players can follow this guide. As they progress, players can also form teams based on their own understanding of the characters, which can be very interesting!