In the game of Final Fantasy 14 Crystal World, the opportunities encountered on the growth path of various professions are different. This article is specifically about how to play as a White Mage in Final Fantasy 14 Crystal World. Since this profession is not currently a basic one, those who have not chosen a basic profession may not know how to play as a White Mage later on. However, as long as you start with Conjurer, you will have the opportunity to become a White Mage later.

When a Conjurer reaches level 10 and successfully completes the job quest "Understanding Nature," followed by completing the special job quest "The Successor's Duty," they can then unlock the White Mage profession. As the healing role in the team, the White Mage has three unique role skills. One of them is "Steady Recitation," which makes the caster immune to some forced displacement effects, providing a stable environment for casting and healing in complex and changing battle environments, lasting for 8 seconds with a cooldown of 90 seconds.

The second is the resurrection skill, which allows targets that have fallen into an unplayable state to be revived, but they return in a weakened state, with a cooldown of only 15 seconds. The third is the "Lucid Dreaming" skill, which grants the White Mage three layers of Lucid Dreaming status. In this state, resurrection and healing magic no longer consume MP, enhancing the White Mage's ability to sustain healing in emergencies. Each use consumes one layer, lasts for 15 seconds, and has a cooldown of 90 seconds.

The ultimate skill is "Life Surge," a powerful force accumulated by the entire team. For healing professions, the first and second stages of the ultimate skill can restore a certain amount of HP to the caster and nearby party members, providing timely HP replenishment in battle. The third stage of the ultimate skill is even more impressive, not only restoring full HP to the caster and nearby party members, refreshing their condition, but also achieving a full party resurrection effect. When using this skill, the White Mage uses their aether reserves to bring healing magic.

In actual combat scenarios, the White Mage primarily uses normal attacks for damage output. During battles, it's essential to maintain the rhythm of normal attacks to ensure stable damage. At the same time, pay close attention to the cooldowns of key skills like "Swiftcast," "Presence of Mind," and "Divine Benison." Once the cooldowns end, release these skills immediately to avoid losing out due to unused skills. Especially when both "Swiftcast" and "Presence of Mind" are available, follow the order of prioritizing "Presence of Mind" before "Swiftcast" to maximize the effectiveness of the skills.

Additionally, when "Pain Sympathy" triggers, respond quickly and use the corresponding skill to prevent over-healing and missing the best timing for healing or dealing damage. In terms of healing techniques, the White Mage must adapt flexibly to different combat situations. When only one teammate is injured, using "Cure II" is the most appropriate choice, as it precisely replenishes the injured teammate's HP without wasting healing resources. In the early stages of combat, if more than two teammates are injured, use "Medica" to stabilize the team's overall HP.

As the battle progresses, in the later stages, it's better to prioritize using "Presence of Mind," which does not consume MP, to effectively heal teammates while conserving mana. If teammates' HP loss is minimal, you can rely on "Presence of Mind" to slowly replenish HP and maintain the team's HP balance. When facing high-damage enemy skills, the White Mage should first use "Plenary Indulgence" to enhance the healing received by teammates, then flexibly choose "Presence of Mind" or "Medica" based on the actual HP situation to restore teammates' HP and ensure the team's survival rate.

For subsequent skill combinations, the "Aero + Divine Benison" combination is advantageous. This combination can launch an attributeless area-of-effect magic attack on the target and surrounding enemies, with an initial power of 230. When the player reaches level 40, the power of "Divine Benison" further increases without changing its effect, but the range expands. The "Presence of Mind" skill is also a very practical option, as it can not only launch an attributeless area-of-effect magic attack on surrounding enemies with a power of 219 but also restore the caster's and nearby party members' HP, with a recovery power of 30. "Swiftcast" is a versatile skill in the White Mage's skill set, allowing the caster to increase their attack speed and casting speed by 20% for 10 seconds, reducing the cooldown by 20%, and using certain skills can also reduce the cooldown of "Presence of Mind."

This is the guide on how to play as a White Mage in Final Fantasy 14 Crystal World. If you enjoy playing a healer, the current White Mage is the most suitable for you to experience. Therefore, initially, you must start with Conjurer and then choose to switch to White Mage later on.