All-Star Awakening is a KOF fighting card mobile game officially licensed by SNK. Its combat system revolves around four types of character roles: "Attack, Defense, Assault, and Support." Team composition needs to take into account the synergy of bonds and skills. Today, we will bring you a guide on how to pair up teams in All-Star Awakening. A well-structured team can significantly improve your map-clearing efficiency and win rate in the arena. The editor has summarized three mainstream lineups and will introduce the operational details and advanced techniques.

The beginner female team is the top choice for new players starting out, with Charlotte (Attack) as the core, paired with Mary (Defense) and King (Support), supplemented by Yuri Sakazaki (Defense) and Shermy (Assault). Charlotte's Flash Blade should be used when enemies are gathered (such as at the third wave spawn point in dungeons), dealing 220% physical damage in a straight line and adding armor break. After taking over 60% of the damage in the front row, Mary activates "Steel Will" to share 50% of the team's damage, creating an opportunity for Shermy to attack from behind. The key operation lies in Yuri Sakazaki's passive Guardian: When the team's HP drops below 50%, she immediately applies a 2-turn damage reduction shield (35% reduction) to herself and the teammate with the lowest HP, allowing for a counterattack with high-damage skills.

The Single-Target Kill Team specializes in PvP and elite monsters with Vice (Assault) and Gaira Canno (Assault) as dual cores, paired with Kyo Kusanagi (Attack) and Chizuru Kagura (Support). Start with Kyo Kusanagi using "Orochi Nagi" to lower the group's HP and add a burn effect (1.5% max HP per second), followed by Vice's "Death Claw" to lock onto low-HP targets (HP < 40%), dealing 300% critical damage and triggering a combo attack. Gaira uses "Gokko Zan" to slash the front row after enemy shields break, while Chizuru's "Zero Technique Foundation" should be used when the boss is charging up a red circle, interrupting the skill and silencing for 2 seconds.

Status Effect Team is centered around Geese (Assault), Takuma Sakazaki (Defense), and Shermy (Support). At the start, Geese approaches elite monsters and uses "Raging Wind Fist" to stack "Thunder" marks (each mark reduces defense by 8%). Once 3 marks are stacked, Takuma follows up with "Heaven and Earth Great Destruction Fist" to trigger paralysis (target cannot act for 2 seconds), and Shermy immediately uses "Dark Thunderball" to detonate the marks, causing true damage that ignores defense. The difficulty in operation lies in timing: the detonation must be linked within 0.5 seconds after paralysis takes effect.

In the early stages, the female team can quickly push through the main storyline, the mid-stage single-target kill team can balance the arena, and the late-stage army lineup can tackle high-difficulty dungeons. Lock down Kyo Kusanagi's group burn and Iori Yagami's low-HP harvesting, along with precise timing of damage reduction shields and interruptions, and your early game will be smooth sailing.