How to choose a job in the FF14 mobile game? The selection of jobs in this game is quite diverse. Although you can switch jobs at any time, each job has different gameplay, requiring time to adapt and practice. Some jobs are relatively more suitable for new players to start with. Given that friends are quite confused about job selection, I will recommend a few jobs that are more suitable for beginners to prioritize, so let's take a look together.

I. Tank Jobs
1. Paladin. This is a job that transitions from Gladiator, using a one-handed sword and shield. It is a noble paladin who combines sword fighting techniques with holy magic, capable of reducing damage for the entire team, better protecting teammates, but lacking self-healing abilities.
2. Warrior. This is a job that transitions from Marauder, using a two-handed axe as a weapon. A wild berserker, its skill form is more inclined towards a DPS role compared to a tank, being rather simple and brutal. Although it does not provide any team buffs, this job has excellent survival capabilities, which can greatly reduce the pressure on healers.

II. DPS Jobs
Melee:
1. Dragoon. Transitions from Lancer, using a spear as a weapon. Originally used to deal with dragons, it can pierce dragon scales under the aid of gravity. Its characteristic is having various jumping skills, entering the Draconian Blood state during battles to gain enhanced effects, and possessing multiple buffs to increase team damage, making it a good recommendation for new players.
2. Monk. Transitions from Pugilist, using gloves as weapons, excelling in hand-to-hand combat. The feature of this job is "stances," constantly changing stances during battle, using various stance skills, and releasing other moves by accumulating inner strength. The attack speed of Monks is much faster compared to other jobs.

Ranged Physical:
Bard. Transitions from Archer, using a bow as their weapon, with impressive long-range damage, and can sing war songs to inspire allies. They have strong mobility, do not need to get close to enemies, and do not require standing still to output damage. Moving while attacking is also one of their basic operations. Their combat style revolves around three war songs, each enhancing their combat power in different ways. Switching songs can also give the whole team a damage-increasing buff. Additionally, they have special team support skills like "Barrage," and as a ranged job, they also have swift movement skills that can increase the team's movement speed when disengaging from combat, making them very efficient whether in dungeons or map exploration.

Magic:
1. Summoner. A job that transitions from Arcanist, using a grimoire as a weapon, summoning the spirits of primals, obtaining three secrets, and summoning three different forms of primals to attack. The operation is relatively flexible and simple.
2. Black Mage, transitioning from Thaumaturge, using a spellblade as a weapon, capable of using various black magics, and can switch between ice and fire states. The longer they stand still, the higher the damage. The operation itself is not complicated, but it requires an understanding of dungeon mechanics.

III. Healer Jobs
1. White Mage. A job that transitions from Conjurer, using a staff to fight. Unlike Black Mages, they are gentle mages responsible for healing and purification, which is the traditional healer, specializing in direct healing. They can heal the exact amount of health lost by teammates and significantly enhance the overall healing effect on the team, even providing great assistance to another healer position.

2. Scholar. No base job required, can accept quests for transition from any level 10+ job, also using a grimoire as a weapon. Scholars' healing amount is relatively lower than White Mages, but they can also provide shields to allies that absorb some damage, and have continuous healing, group damage reduction, and multiple auxiliary functions, making their support capabilities more comprehensive. They can continuously and automatically heal the ally with the lowest health, and have a unique "Ethereal Fantasy," where damage and healing skills are related to this mechanism, requiring flexible balancing of output and healing based on the actual combat situation.

The recommendations for job selection in the FF14 mobile game end here. In fact, friends don't need to be too纠结于职业选择。该作品的特殊之处在于一个角色可以练习所有职业,即使后面不想玩某个职业了,也可以随时进行切换,更换职业非常方便,在选择方面不必过分纠结。
Note: The last paragraph was partially translated, as it contained both Chinese and English text. Here is the fully translated version:
The recommendations for job selection in the FF14 mobile game end here. In fact, friends don't need to be too concerned about job selection. The uniqueness of this game lies in the fact that one character can master all jobs. Even if you no longer want to play a certain job later, you can switch at any time. Changing jobs is very convenient, so there's no need to be overly worried about the selection.