Today, the editor brings you the content of the Double Helix public test time sharing. The game breaks the traditional single combat mode of action mobile games, adopting a combat mechanism that allows free switching between melee and ranged weapons, paired with 3D space combat design, bringing players a combat experience that combines operational depth with the pleasure of mowing down enemies. At the same time, through the differentiated development paths of the Wedge of Magic and the Mark system, combined with the exploration gameplay of sandbox maps and all-around personalization customization functions, it forms a unique game architecture with diverse playstyles. Let's take a look together next.

The latest reservation and download address for "Double Helix"
》》》》》#Double Helix#《《《《《
Double Helix has not yet started its public test. Interested players can make reservations on the Wandoujia APP. In the game structure, players can equip both melee and ranged weapons simultaneously. Melee weapons include cool whip blades and other cold weapons, while ranged weapons consist of sniper rifles, grenade launchers, and even tech-filled hover cannons. During combat, players can switch freely between close and long-range attack modes, seamlessly transitioning from the flashing blades of melee to the precise strikes of ranged attacks without any hindrance.

The game's combat experience emphasizes a fast-paced, grass-mowing style, with numerous and frequently respawning monsters, making players feel as if they are in a surging tide of monsters. To match this high-intensity combat environment, the character performance is very powerful, and some specific characters can hover or fly for extended periods. In battle, players can quickly navigate the map using operations like sliding, jumping, and falling attacks, flexibly changing attack positions, fully utilizing the battlefield's vertical dimension, achieving visually impactful maneuvers such as aerial shooting and screen-clearing bombardments.

The Mark system, as the core highlight of the game's development system, brings players a more strategic combat experience and deeper character growth. After obtaining character marks, players can summon up to two mark characters to fight alongside them in battle. These mark characters will fully inherit the player's development progress, whether it be level, skills, or equipment attributes, releasing their core value at critical moments on the battlefield. When facing powerful bosses, one can summon a healer mark character to provide endurance support for the team. In non-combat scenarios such as map exploration, different mark characters can be flexibly switched according to needs, thus adapting to various situations.

The content of the Double Helix public test time sharing ends here. The combat system provides an experience of operation and strategy, the development system supports personalized build creation, the exploration gameplay expands the world's dimensions, and the customization features are exceptionally powerful, meeting various creative needs of players, presenting a game world that combines the thrill of action.