There are many playable characters in the game, and as a new open-world city game, everyone must be quite curious about what characters are available in the game. Here, we will discuss the available characters in the game based on the latest test of the game, briefly introduce their roles, skill mechanisms, and talk about some team-building tips. This way, when the game is officially released, everyone can get up to speed more quickly.

Main Character
The main character is positioned as a sub-DPS, with a five-hit combo for basic attacks that can deal steady damage to enemies. The small skill is an AOE attack in front, and the ultimate skill is also a wide-range attack, suitable for group battles.

Mint
Mint is the game's mascot, using dual swords for combat, with fast attack speed and rapid consecutive slashes for basic attacks. After releasing the small skill, she transforms into a spinning tornado form, continuously attacking enemies, and can manually cancel early to adjust the pace. The ultimate skill launches high-speed slashes across the screen, combining range and burst damage.

Early Mist
Early Mist is a control type character, with her core mechanism being the summon "Ghost Wolf Ball". The Ghost Wolf Ball can attract enemies, even buildings around it. When holding down the attack button, Early Mist rides the Ghost Wolf Ball to move, attracting enemies at the same time. Basic attacks are a five-hit combo, and by holding down the attack, she can swallow up to two enemies for "digestion", but needs to wait for cooldown before using again. The small skill has a monster gathering function, and by holding down, it releases a piercing skill from the ground to suspend enemies in the air. The ultimate skill casts a spell from the air, binding enemies and preventing them from moving.

Adler
Adler fights with a cane, combining melee and ranged attacks. By holding down the attack button, he switches to a gun-like aiming mode for precise strikes. The small skill provides shields for teammates, ensuring their survival. The ultimate skill summons multiple fire spirits, automatically tracking enemies and dealing continuous damage, offering good suppression.

Nanali
Nanali uses her fists as weapons, with the last hit of her basic attacks leaving a mark on the ground. She has an aiming mode, allowing her to emit lightning shockwaves from her fingertips. The small skill puts her in an anti-gravity state, enabling free movement on walls and increasing critical hit damage, which can be terminated early. The ultimate skill summons a secondary character, causing damage upon summoning and staying on the field to fight together, suitable for multi-line output.

Requiem
Requiem is the main DPS character, with her black and white hair being highly recognizable. Her basic attacks use paint to attack enemies, with the first few hits being ranged and the last one lifting a cannon for a heavy hit. For dodging, normal dodges avoid damage, while holding down transforms her into a small demon form, increasing movement speed, suitable for map exploration. Her aiming attack is unique, absorbing the appearance and abilities of monsters, and then using the small skill to transform into that monster for attacks (not applicable to Boss monsters). The ultimate skill summons a vehicle to fall from the sky, heavily hitting enemies and causing large area damage.

Shadow
Shadow is a werewolf-shaped melee main DPS, excelling in high-intensity close-range output. Her dodge actions are divided into two: normal dodge is a quick dash, and holding down transforms her into a pool of black water, passing through obstacles (cannot cross rivers). The small skill also transforms her into black water, allowing her to climb and move through walls. Her basic attacks are close-range punches and kicks, and after activating the small skill, enemies within the black water area will take continuous damage. The ultimate skill ignites the black water, causing explosive damage to enemies and creating high burst damage.

Fatia
Fatia combines sub-DPS and support attributes, fighting by swinging a cross to attack enemies and switching to the back row during attacks to protect herself or teammates. When using the small skill, she activates a counter-damage mechanism, where attacked enemies will suffer the same amount of damage. The ultimate skill first restores her own health, then allows multiple follow-up attacks, forming a continuous output.

This is a general introduction to the characters in the game. With the official release, there will certainly be more and more characters with different appearances and functions. It can be seen that the character design in the game is quite interesting, with a variety of character types such as mature women, uncles, and lolis, and their skill mechanisms are also quite unique, such as absorbing buildings and turning into black water to walk on walls, which are all very interesting.