In this update of Pocket Cricket, a brand new talent for the Chosen One has made its debut, drawing the attention of many players to the changes in the talents of the heroes under Hades. Do you know what new hero talents are there in Pocket Cricket? This update brought about many changes in mechanisms, and some of your favorite heroes have also undergone certain changes. Let's take a look at the effects after these changes together.
First, let's look at the Necromancer, a hero known for his mastery over life and death on the battlefield. The adjustment to his talent this time can be seen as a mixed bag. His level 5 right talent, which originally was "+1 Life Regeneration per Victory," has been changed to "+2 Life Regeneration per Victory." Although this change appears to be a simple numerical increase, it subtly enhances his endurance in prolonged battles, allowing him to better maintain his health during long fights, preventing premature decline due to frequent combat wear and tear.

However, the adjustment to his level 15 left talent has sparked much discussion. The "+20% Reaper Scythe Damage Cap Coefficient" has been changed to "+25% Reaper Scythe Damage Cap Coefficient and 0.7 seconds Delay Reduction." Undoubtedly, the increase in the coefficient somewhat strengthens the output effect of the ultimate skill, allowing the Reaper Scythe to deal more severe damage to enemies at critical moments. But the delay reduction is intriguing. NEC's long-standing problem lies in the extremely slow mana regeneration rate in the mid-game, severely limiting the frequency of skill usage and tactical arrangements. While this enhancement seems like an improvement, it does not address the core issue. If the level 10 right talent were focused on improving mana regeneration efficiency, perhaps he could truly regain his former glory.

The optimization of the Forest Ranger Squirrel's talent is quite good. The level 15 left talent, which used to be "+40% Chance to Release Burst Poison Acorns when Causing Poison Damage," has been increased to "+50% Chance to Release Burst Poison Acorns when Causing Poison Damage." This leap means that Squirrel can trigger Burst Poison Acorns with a higher probability the moment an enemy is poisoned. And the level 15 right talent, which used to be "25% Chance to Trigger Burst Poison Acorns when Dodging," has been adjusted to "30% Chance to Trigger Burst Poison Acorns when Dodging." This makes Squirrel more likely to retaliate with poison acorns while dodging enemy attacks, coupled with its unique ability to steal base dodge, significantly boosting its strength.

Wind Spirit, a hero famous for his agile archery, has received an enhancement to his ultimate skill, Chain Strike. Originally, the ultimate released 3 arrows, dealing 30+150% Evasion Magic Damage. Now, it releases 3 powerful arrows, dealing 40+180% Evasion Magic Damage. This change injects power into Wind Spirit's ultimate, significantly increasing both the base damage and the damage bonus linked to evasion. Wind Spirit was never truly weak; it was just that his ability to acquire resources seriously limited his growth speed and equipment updates on the battlefield, leading to a long-term slump. This enhancement to the ultimate partially compensates for his output shortcomings.

Zeus, the godly hero who wields the power of lightning, has had his talent changed from being able to stack up to 10 layers to providing a 15% enhancement to the ultimate effect every 3 Arc Lightning releases. This change allows Zeus to accumulate the ultimate effect faster with each Arc Lightning release. The level 15 left talent has been adjusted to "Arc Lightning Attacks deal 120% Damage," enhancing the continuity of his output when linking basic attacks and skills. The level 15 right talent has been adjusted to "Deal Thunder God's Wrath Damage to Enemies every 1.5 seconds," making Zeus more stable in applying high-pressure electric shocks during continuous combat. While this overall enhancement is multifaceted, it lacks the directness of simply increasing the stun duration.

Lastly, the Chosen One, whose base health has been increased from 1000 to 1100, and base evasion rate from 13% to 6%, now has a passive that deals 40 + 2 * Hero Level Lifesteal Damage on the next attack after causing 8 instances of damage, with 40 becoming a green text effect. This adjustment allows the Chosen One to inflict lifesteal damage more frequently in prolonged battles. The level 5 right talent, which used to be "-1 Light Attack Requirement," has been changed to "Staff Flower."

Light and Heavy Attacks have a 40% chance to deal an additional 2 times 20 + 10 Physical Damage. This change makes the monkey with Staff Flower a true all-rounder, combining stun, invincibility, increasing physical damage in the field, passive extra physical damage, and additional damage, truly breaking free from traditional constraints. Now, the Chosen One, available for just 18888 gold, can become the strongest character in the hands of players on the ladder ranking journey.

So, now you know the new hero talent changes in Pocket Cricket. Currently, these are the significant changes in the talents of the characters in the game. Of course, if you do not use any of the above-mentioned characters, based on the effects after the changes, the Chosen One is also highly recommended for you to try out.