In this thrilling arena, everyone needs to arrange different roles and continuously make choices in operations to secure victory. Since the game heavily considers everyone's strategy, many newcomers may encounter various issues when they first enter, not knowing how to play Pocket Cricket. The following guide for beginners will help you understand the rules and gameplay, experiencing the fun within.

One, Schools
As a type of auto chess, all battles revolve around "schools". Currently, there are a total of 12 schools, each with 2 gold skills, 3 purple skills, and 13 blue skills. Gold and purple are unique to each school, while among the blues, only 2 are unique, and the rest are dual-school skills. In total, there are 150 completely different cards in the entire pool. During formal matches, the system randomly selects 8 out of the 12 schools, and only these 8 major schools' skills can be used in that match. When we upgrade a school to level 2, there's a chance to obtain a purple skill; upgrading to level 3 gives a chance for a gold skill. Additionally, once the requirements are met, each time a hero's level is increased, the probability of getting purple and gold skills also increases.
To put it simply, at level 1, you can only draw blue skills; at level 2, you can draw blue and purple; at level 3, you can draw blue, purple, and orange; at level 4, the probabilities of drawing purple and orange increase. Also, each school has a clear counter relationship, as shown in the figure below. Lastly, each hero usually has their own exclusive school and can play a role on the battlefield. However, it should be noted that the truly suitable school for many heroes is not just their exclusive one. It's best to consider the combination based on the characteristics of the skills.

Two, Economy
Economy is very crucial for the development of a match. With a good economy, we have enough confidence to search for the cards we want. As for how to manage the economy, beginners mainly need to consider interest and winning/losing streaks. The concept of interest is quite simple: depending on the region, there are three situations. The first rule is if you have 100 gold coins, you get an additional 10 interest at the start of the next round, with a maximum of 100. The second is for every 800 gold, you get an extra 10 at the start of the next round, up to a maximum of 150. The third is no interest, in which case there's no need to deliberately save gold. The 2nd and 3rd situations are special regional cases, and most often, the first rule is adopted. So, under favorable conditions, it's recommended to save 1000 gold.
Winning/losing streaks are also ways to create a gap with the enemy. Both winning and losing streaks can help earn more gold. Therefore, to accumulate gold, you must avoid winning one round and then losing the next. If you don't have strong cards to ensure a winning streak in the early stages, you can, under the condition of your health being safe, appropriately lower your strength on the field. Once the economy improves, you can then enhance it.

Three, Recommended Heroes for Climbing Ranks
Naturally, heroes also have varying strengths. It's highly recommended to choose Dharma, Marcy, Three-Headed Executioner, and Void Master. Dharma costs 5888 gold, offering high value for money, and it's suggested to focus on critical hits. Marcy costs 13888 gold and is very strong in the early game, helping to achieve winning streaks. The Three-Headed Executioner also costs 13888 gold and can reach level 10 talent by the 8th round, providing gold. It's recommended to play trigger or ultimate flow. The Void Master costs 18888 gold and is recommended to play when you have his ultimate. Otherwise, don't choose him because his ultimate vulnerability and ultimate shield can repeatedly amplify and instantly kill opponents.

Four, Practical Tips
In the early stages of the battle, it's recommended to save up full interest and avoid spending money recklessly, putting yourself at a disadvantage from the start. In the mid-game, don't keep focusing solely on interest; you can appropriately upgrade your cards. In rounds 5, 10, and 15, you will start fighting monsters. Generally, there's no need to worry about the strength issue, so try to ensure full interest before these rounds begin. Finally, pay attention to the levels of your schools. When some schools are just short of experience, you can spend a bit more to upgrade them. The benefits of the talents unlocked will be better than the interest.

The guide on how to play Pocket Cricket ends here. The above primarily shares specific gameplay, hero recommendations, and practical tips. Newcomers should be able to quickly get started after reading through it. In the later stages, engage in more matches and continuously improve your strategic abilities. I believe everyone can become a master on this battlefield.