How to choose a navigator in the Age of Great Voyages? Although new players will receive a few free navigators at the beginning, which are quite useful in the early stages of the game, as the game progresses, you will find that the initial navigators may not be sufficient. So, which navigators are more worth choosing and recruiting later on? This is a problem that many players find troublesome. The following navigator recommendations should be helpful to everyone.

I. Gunner Recommendations
1. Marco
Clues for recruiting Old Man Marco come from Cagliari. If you're looking for a main gunner, he is a very suitable recruit. His first skill, Penetration, is quite compatible with regular cannons and double-barrel cannons. His second skill, Melee Evasion, when paired with the fake barrier accessory, makes it hard for melee players to catch your ship. His third skill, Armor Piercing Expert, increases the chance of causing leaks to enemy ships by 20% when used as a smart secondary ship. The secondary ship can be equipped with a double-barrel cannon; a level 9 double-barrel cannon without alchemy has a 9% chance to cause leaks, and with his third skill, this probability increases to 29%. The effect of leakage can halve the armor of the opponent's ship, and the higher the probability, the better the effect of halving the armor.

2. Andreas
Andreas is the second recommended gunner. His second skill is very suitable for trading players, ensuring success after using a ceasefire agreement. His third skill is more suitable for regular cannons, increasing the critical hit rate by 10%, and upon triggering, it can also reduce the speed of enemy ships by 30%, effectively countering players who line up their ships.
II. Support Gunner Recommendations

1. Held van Wolken
This navigator is more suitable for those who use flame cannons or as a support ship for flame cannons. His third skill increases the chance of triggering flames and critical injuries with the flame cannon. Flames can cause continuous damage to enemy ships, while critical injuries can halve the repair and medical effects of the enemy, making him particularly effective against players with healers.

2. Pirate Ocampo
He is more suited for grape shot cannons. If you use him as a gunner, his third skill is not necessarily required, as it needs to be used separately as a co-captain. When he serves as a co-captain, both his second and third skills take effect, dealing significant damage to the enemy fleet's sailors. Grape shot cannons can also bombard enemy ships, triggering a state of confusion, which is suitable for melee and lined-up ship players. You can first use the grape shot cannon to cause confusion among the enemies, then use the morale-boosting skill, significantly increasing your own attack and defense, thus gaining an advantage over the enemy.
III. Navigator Recommendations for Melee Players

1. Pash
For melee players, most play with lined-up ships, with a few transitioning from adventure to naval battles, usually sailing adventure ships. Pash is specifically designed for lined-up ship players. In the main storyline, you can get one clue about him in the sixth chapter, section two, either by inquiring at the intelligence merchant or buying directly. His first skill, "Rowing," is highly compatible with melee lined-up ships. His second skill, Leak Repair Expert, grants a sprint skill during combat. He can be considered the top choice for melee players.

2. Joaquin Enrique
Rower Joaquin Enrique can be considered a good partner for Pash. His second skill, "Sprint Assist," increases rowing power by an additional 50% when dashing or sprinting. His third skill reduces the cooldown time of rowing by 40% and increases the rowing assist effect by 30%. During combat, lined-up ships do not always use the rowing skill. This skill can effectively increase burst speed but greatly reduces turning ability. Every time you chase an enemy, you need to manually stop rowing, and only when correctly oriented can you use the rowing skill again. Its primary effect is to reduce the cooldown, which is a crucial point for lined-up ships.
Do you now have a clearer idea of how to choose navigators in the Age of Great Voyages? When selecting a navigator, consider your main needs, such as the type of weapon you want to use or the style of play. Based on specific circumstances, you can choose and cultivate the most suitable navigator.