The weapon system in Wild Origin is designed to allow players to flexibly switch their playstyle according to the battlefield situation, with each weapon having a different role. Today, I will bring you a guide to the weapons in Wild Origin, helping you quickly understand the gameplay of the game's weapons. Close combat weapons rely on operational details, such as using spears to jab at weak points from a distance, or using hammers to exploit openings for burst damage. Ranged weapons focus on resource management, and arrows need to be used sparingly. Below, I will analyze the main weapon playstyles from a practical perspective.

As the core medium-range weapon in Wild Origin, the spear has an attack range 1-2 body lengths longer than conventional melee weapons, making it suitable for a hit-and-run tactic. In battle, you can slowly advance while holding a shield to maintain a safe distance, observing the enemy's pre-attack motion before using the charged thrust skill. This skill has a built-in displacement effect, allowing you to quickly close in for a finishing blow on a low-health target or use it as an emergency escape method. The ice elemental skill, Silver Tail Thrust, is the core output of this weapon, especially suitable for chasing down low-health enemies or interrupting enemy charged skills. It is recommended to use it with a defensive shield.

The one-handed sword has a fast attack speed and comes with a five-hit combo, making it suitable for close-quarters combat and quick interrupts. In battle, prioritize triggering the parry counter mechanism: raise your shield at the moment the enemy attacks; if the parry is successful, immediately follow up with a heavy strike to deal double damage. When facing multiple targets, use the fan-shaped attack range to clear out minions, and the charged heavy strike can penetrate light armor. It is suggested to carry a fire elemental skill to supplement burst damage, increasing shield-breaking efficiency by 30%.

The hunter's staff excels with its high stagger value, allowing rapid accumulation of stun gauge with continuous light attacks. When the enemy is stunned, immediately follow up with a charged heavy strike to execute, dealing 150% base damage. When facing heavy units, use a cycle of three light attacks followed by a roll to maintain a safe distance while continuously suppressing the enemy. It is recommended to pair it with a lightning elemental skill, adding a paralysis effect after execution to control the subsequent output rhythm.

The great hammer's three-stage charge has the highest single-hit damage among all weapons but is slow and requires precise timing. In battle, first observe the boss's attack pattern and release the full charge combo during the recovery period. The shoulder bash skill can negate 50% of incoming damage and quickly link to the next charge, allowing for a three-charge combo when mastered. It is recommended to carry a rock elemental skill, Dual Rock Hammer, which increases armor-breaking efficiency by 40%.

The bow supports switching between six types of elemental arrows, with fire arrows breaking ice armor and ice arrows countering fire resistance, forming an elemental advantage chain. During a charged shot, you can move slowly to adjust your position. When dealing with flying units, aim for the wings to trigger a fall. Rapid-fire mode, combined with the Well-Fed buff, can achieve high-frequency output, but pay attention to stamina consumption. It is recommended to carry stamina-restoring food.

Weapon selection should be dynamically adjusted based on the combat scenario—use the great hammer in narrow terrain, or for those skilled in pacing, use the bow in open areas, and use the one-handed sword in complex environments. Prioritize investing resources into 2-3 commonly used weapons, such as focusing on the great hammer for armor-breaking and the bow to cover long-range weaknesses, paired with ice and fire elemental skills. This way, whether in a one-on-one fight against elite monsters or in group battles, you can quickly find your rhythm and avoid the awkward situation of being halfway through a fight and finding that your weapon is at a disadvantage, leaving you with no choice but to scrape by.