Asnok C is a tactical rocket launcher in Tier 3 rooms, specialized in both anti-submarine and anti-ship operations, with a range of 7.5 kilometers, a reload time of 9 seconds, and 12 rounds per volley, mainly focusing on mid-range output. To help everyone quickly master the gameplay of this rocket launcher, I will share how strong the Asnok C is in Modern Warships. Its feature lies in its dual-purpose use, capable of suppressing destroyers through dense fire and quickly depleting 50% of a submarine's health, making it an excellent choice for casual players transitioning to high-level matches.

The Asnok C has a range of 7.5 kilometers and 12 rounds per volley, suitable for sustained suppression. It is recommended to pair it with a high-rate-of-fire main gun (such as the OTO 76) to fill the reload gap, and use the Pantsir-M for air defense to intercept missiles. For anti-submarine, it is essential to carry an Osprey helicopter for reconnaissance and marking; once the submarine is exposed, switch to the rocket launcher for focused fire. Choose the Swordfish torpedo as a secondary weapon for close-range finishing, but be mindful of positioning safety.

Suitable ships include the Horizon-class destroyer, paired with the OTO 76 main gun (with a firing rate of 1.2 seconds per round) and ASW anti-submarine rockets, using its 35-knot speed to quickly reposition, and taking advantage of mountain cover to unleash firepower into submarine activity areas. The second option is the Bessetti cruiser, forming a close-range burst system with the Asnok C and dual-mounted main guns, primarily targeting enemy fragile destroyers. For anti-submarine, the ship can release an Osprey helicopter or sonar buoys to detect submarines. Once the submarine's position is exposed, adjust the ship's heading so that the Asnok C's firing arc covers the target area, and launch rockets about 1-2 ship lengths (approximately 100-200 meters) ahead of the sonar signal.

Gold should be prioritized to upgrade the Asnok C to purple quality, reducing the reload time from 9 seconds to 6.3 seconds and increasing the ammunition to 18 rounds, which helps to compensate for its weak air defense. Weekly events can be used to exchange for rocket fragments, and low-spending players should focus on upgrading this one, using the blue-quality main guns and torpedoes provided by the system as a temporary solution, without additional investment. However, the Asnok C-equipped ship has weaker air defense, so it should team up with air defense ships like the 055, which can intercept missiles, allowing the Asnok C to focus on anti-submarine and suppressing fragile ships, avoiding solo charges. When the enemy submarine submerges, launch rockets into the fan-shaped area ahead of its course. Against an Ohio-class submarine, three volleys can severely damage the target.

The strength of the Asnok C heavily relies on the ship's maneuverability. Casual players should opt for the Horizon-class destroyer, mastering the art of positioning and predictive movement, and focusing resources on upgrading the rocket launcher and anti-submarine equipment. The strategy is to fire and reposition, avoiding becoming a stationary target. Following this approach, even with low-cost equipment, one can consistently contribute to high-level matches.