Players in the Era of Stars can recruit many heroes to lead their armies into battle. The development of these heroes is very crucial, and skill pairing is a major focus within this development. Today, the content I bring to you is a detailed explanation of skill pairing in the Era of Stars. Because only by understanding the game's skill system clearly can one pair skills according to their needs, which is also the most basic content.

First, it's important to understand the hero skill system in the game. Each hero comes with an initial skill and can be equipped with two additional skills, which are the aspects players can choose from. Pairing should be done based on the characteristics of your heroes and the team's needs. Skills are divided into three grades: S, A, and B, similar to the hero grading system. Naturally, S grade is the best quality, while B grade is the lowest. Skills are further categorized into six types: basic attack, counterattack, reflect damage, active, tactical, and rapid fire. Generally, S-grade skills are superior to A-grade ones, but this isn't always the case. If there are particularly good A-grade skills that can work well with your heroes, they can also be selected. S and A-grade skills can only be obtained through recruitment, whereas B-grade skills can be exchanged for in the alliance store.

There is no absolute or fixed way to pair skills; it's just about choosing the most suitable method based on the usage scenario. Under normal circumstances, S-grade skills are prioritized, but in some teams, A-grade skills might perform better. One such A-grade skill is the Oxygen Supply, which, during battles, heals the user every ten seconds and has a chance to put nearby enemy targets into an overload state. This skill not only restores durability but also provides control effects, making it a popular choice for many teams, thus surpassing many S-grade skills in terms of effectiveness.

When pairing skills, one must also consider the type of skill. For example, basic attack skills directly increase basic attack damage or provide extra effects, making them suitable for teams that rely heavily on basic attacks. Counterattack skills trigger only when the hero receives basic attack damage, ignoring distance and attack methods, making them useful for countering teams that rely on basic attacks. Rapid fire skills have a chance to trigger rapid shots during basic attacks, and these rapid shots can come with additional effects. These additional effects can either increase the damage dealt by your team or impose negative effects on the enemy, although they may seem similar to basic attack skills, the difference is that rapid fire does not trigger counterattacks or reflected damage, making it effective against counterattack-based teams.

Reflect damage skills also trigger only when the hero receives basic attack damage, reflecting a certain percentage of the received damage back to the attacker. After triggering reflected damage, some additional effects may occur, such as reducing the enemy's healing or increasing the hero's own healing, making these skills very effective against teams that rely on healing. Damage caused by reflected damage cannot trigger counterattacks or further reflected damage, so it is not afraid of teams that use reflected damage. Combining these with items that increase the team's durability can significantly boost the damage output.

I hope today's detailed explanation of skill pairing in the Era of Stars helps everyone gain a deeper understanding of the game's skill pairing system, allowing you to equip your heroes with the most suitable skills as soon as possible. If you want to fully equip all S-grade skills, naturally, it will require some effort and resources, but the results will be the most rewarding.