The Insect Glaive in Wilderness has undergone a complete overhaul rather than a mere adjustment. This article will introduce how to play the Insect Glaive in Monster Hunter: Wilderness. The changes are so significant that even veteran players who primarily use the Insect Glaive will find the learning curve exceptionally steep, requiring a considerable amount of training to adapt to the new mechanics and button layout.

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Firstly, the aerial combat style, which many players are most concerned about, has been significantly nerfed in Wilderness. Now, the airborne jump attack can no longer trigger the previous five-segment air combo, but is reduced to just one segment. Additionally, the function of the buttons in the air has been swapped—what used to be the circle button for air actions is now the triangle button, while the circle button now causes an immediate landing. Times have indeed changed, and perhaps the development team wanted to adjust the so-called "cheese" ability of aerial combat. However, it is well-known that while the Insect Glaive is famous for its aerial combat, its core damage output has always been based on ground techniques. Therefore, the so-called "cheese" was merely providing a viable option, not a mandatory tactic. As players advance, the lack of damage will naturally encourage them to practice ground combos. So, the restrictive adjustments to aerial combat in Wilderness seem somewhat unnecessary.

In comparison, the changes to the Ultra Heavy Glaive in Rise were quite excellent, enhancing its strengths by retaining the powerful ground combos and introducing a mechanism where the Wyvern's Descent damage doubles after two aerial attacks. This design allows stable and flexible ground skills to handle some combat scenarios, while high-burst aerial Wyvern's Descent handles others, truly achieving a perfect balance between air and ground combat.

For the Insect Glaive in Wilderness, Concentration Mode is crucial. For most weapons, Concentration Mode might just be an auxiliary tool for adjusting hit points or targeting wounds, but for the Insect Glaive, it enables synchronized attacks with the Kinsect, which is a qualitative change. Therefore, players using the Insect Glaive will generally need to change their settings to enter and exit Concentration Mode by tapping L2. However, this also makes Concentration Mode almost indispensable. Although synchronized attacks are indeed powerful, allowing essence collection during attacks, they also make many operations more complex, such as aiming and extinguishing, which require time to adapt.

Now, let's talk about essence collection. In Wilderness, three lights have become a necessity. Red light can now only be added to charged attacks and cannot enhance combos; only three lights can meet the requirements. Fortunately, Wilderness provides various means for collecting essence with the Insect Glaive. For example, synchronized attacks with the Kinsect, hitting a wound with an R1 concentrated attack directly gives three lights, and holding R2 and pressing triangle for a charged shot. This charged shot allows the Kinsect to pierce through monsters in a straight line, and with a little practice, it can absorb two or even three essences at once, making it a must-learn skill for every Wilderness Insect Glaive player. However, there are still some issues, such as the trajectory being slightly upward, the charged Kinsect absorbing multiple essences of the same color (which currently seems insignificant), and the slower speed of Beta Kinsects. But these are just early-game issues, and future upgrades will resolve them.

The new core skill of the Insect Glaive, the Flying Spiral Slash, is indeed very cool, with impressive effects and decent damage. Although it releases all the essence, it includes essence collection during the attack, and it can also perform concentrated attacks in the air, relighting the three lights when hitting a wound. Therefore, it has become the ultimate move of the new era Insect Glaive. However, if you want to perform the Flying Spiral Slash on the ground, you need to first hold down the circle button to perform the newly added Enhanced Raid Slash. This action is a charged release, and you can move during the charge, similar to the Great Sword's R2 charge. Personally, I think this charged attack somewhat disrupts the original rhythm of the Insect Glaive. It changes the character of the Insect Glaive, which was originally known for its fast and agile combos.

Additionally, even with three lights fully lit, the Insect Glaive's attack speed seems to have slowed down. This may be due to the overall style change in Wilderness rather than a problem with the Insect Glaive itself. However, the weapon does feel more substantial, which is a clear impression from the demo.
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Overall, the Insect Glaive in Wilderness has ambitious changes. The development team's intention to innovate has been realized, but the overall design of the Insect Glaive in Wilderness seems to have some inconsistencies. Nevertheless, its excitement and coolness are still present. Whether you are a long-time Insect Glaive enthusiast or a new player, you may need to reacquaint yourself with this weapon.