Valorant Mobile Weapon Guide Introduction to Valorant Operation Energy Weapons

2025-08-12 19:13:55

There are many weapons in the game, which everyone should know. However, the details of these weapons may not be well understood. Their output methods and types, etc., actually need to be clearly understood. This way, it's easier to use them. The following will share a comprehensive guide to the weapons in Valorant Mobile, so after reading the following, you can have an understanding of the weapons and then use them.

Valorant Mobile Weapon Guide Introduction to Valorant Operation Energy Weapons

Firstly, let's look at the pistol type weapons. These include Standard, Shorty, Frenzy, Ghost, and Sheriff. Among these pistol types, the two most commonly used are Standard and Ghost. The Standard is free and comes with a 12-round magazine. Within 20 meters, it deals 78 damage to the head, 26 to the body, and 22 to the legs, making it a moderately damaging pistol. The main reason for its common use is that it's free, allowing players to save money.

The Ghost costs 500 and within 30 meters, it deals 105 damage to the head, 30 to the body, and 25 to the legs. As a 500-cost pistol, it is very powerful in pistol battles because it can instantly kill a full-health enemy with a headshot. These are the two most commonly used pistols. Of the remaining three pistols, the first, Frenzy, is the only automatic weapon among the pistols, costing 450. Within 20 meters, it deals 78 damage to the head, 26 to the body, and 22 to the legs. This damage is the same as the Standard, but it wins on being fully automatic.

Valorant Mobile Weapon Guide Introduction to Valorant Operation Energy Weapons

However, as a fully automatic weapon, its recoil is not easy to control. The second, Shorty, is a shotgun-type pistol costing 300. Within 7 meters, it deals 22 damage to the head, 11 to the body, and 9 to the legs. This damage refers to a single shot, and it fires 6 shots per attack. Therefore, if it hits close range, it has the ability to instantly kill.

The last pistol, Sheriff, costs 800 and is known as the 800-sniper. It deals 159 damage to the head, which even a fully armored opponent cannot withstand. Additionally, it deals 55 damage to the body and 46 to the legs, which are also not low. These are the pistol-type weapons.

Valorant Mobile Weapon Guide Introduction to Valorant Operation Energy Weapons

Next, we move on to the submachine guns. There are two submachine guns: Stinger and Spectre. The former costs 1100 and within 15 meters, it deals 64 damage to the head, 27 to the body, and 22 to the legs. This gun is more suitable for run-and-gun tactics because its recoil is hard to control. Combined with its fast firing rate, run-and-gun works better than standing still. The latter costs 1600 and within 15 meters, it deals 78 damage to the head, 26 to the body, and 22 to the legs. This gun's firing rate is not as fast as the former, but its damage, magazine capacity, and recoil are all better, making it more suitable for high-risk, high-reward plays.

Next are the shotguns, which include Buck and Judge. The former, Buck, costs 850 and is a semi-automatic weapon. Within 8 meters, it deals 40 damage to the head, 20 to the body, and 17 to the legs. This damage is calculated per pellet, and you need to multiply by 6. The latter, Judge, costs 1850 and is a fully automatic shotgun. Within 10 meters, it deals 34 damage to the head, 17 to the body, and 14 to the legs.

Valorant Mobile Weapon Guide Introduction to Valorant Operation Energy Weapons

After the shotguns, we come to the rifles. There are four rifles in total. The first one is called Bulldog, costing 2050. Within 50 meters, it deals 115 damage to the head, 35 to the body, and 29 to the legs. It has a three-shot burst fire mode and is excellent for holding angles. The second rifle is called Guardian, costing 225. Within 90 meters, it deals 195 damage to the head, 65 to the body, and 49 to the legs. This gun's headshot damage is comparable to a sniper, making it a pure angle-holding rifle.

The third rifle is called Phantom, costing 2900. Within 20 meters, it deals 156 damage to the head, 39 to the body, and 33 to the legs. This gun excels in its fast firing rate and quick target switching. The last rifle is called Vandal, costing 2900. Within 100 meters, it deals 160 damage to the head, 40 to the body, and 34 to the legs, making it a very versatile rifle.

Valorant Mobile Weapon Guide Introduction to Valorant Operation Energy Weapons

After the rifles, we move on to the machine guns and sniper rifles. There are two machine guns: Ares, costing 1600, and Odin, costing 3200. Within 30 meters, Ares deals 75 damage to the head, 30 to the body, and 25 to the legs. Odin, within 30 meters, deals 95 damage to the head, 38 to the body, and 32 to the legs. These are the machine guns. There are three sniper rifles: Marshal, costing 2400, and deals 238 damage to the head, 140 to the body, and 119 to the legs; Operator, costing 4700, and deals 255 damage to the head, 150 to the body, and 120 to the legs; and the last one, Gekko, costing 950, and deals 202 damage to the head, 101 to the body, and 85 to the legs.

Valorant Mobile Weapon Guide Introduction to Valorant Operation Energy Weapons

After reading the above introduction, I believe everyone has a general understanding of the weapons in the game. In subsequent matches, you can use these weapons. So, this is the end of the comprehensive guide to Valorant Mobile weapons. I hope it helps everyone.

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