Code Name: Kill is a highly strategic card game that requires a lot of strategy. For players who have just started, it can be quite challenging to complete all the levels of "Wu Hou's Martial Arts Lecture." Here, we share the strategies for all 64 levels of Code Name: Kill - Wu Hou's Martial Arts Lecture. The difficulty gradually increases, and in fact, many levels are not necessarily difficult; they just require finding the right approach. You can try them out first, and if you get stuck, refer to the following guide for answers.

Levels 1-5:
In the initial levels, players mostly rely on equipment and basic skills to complete kills. For example, in the first level, using "Brocade Sailor" to discard Liu Bei and Yellow Claw Flying Electricity, then directly playing a kill will win. In the second level, use "Bright Silver Spear" with "Borrowing a Knife to Kill," combining special effects to quickly defeat Zhang Fei. By the third level, the difficulty slightly increases, requiring the use of "Xuan Yuan Sword" to chain enemies, drinking to play a thunder kill, and then using "Chasing Tigers Across the Stream" to cause additional damage, relying on Dian Wei's passive to stack damage and end the battle directly. Similar operations appear in the fourth and fifth levels, especially in the fifth level, where equipping "Cloud Brocade Robe" increases the equipment limit, stacking multiple weapons to trigger high damage from "Mountain Opening Axe," quickly defeating Lü Bu, fully demonstrating the importance of the equipment system.
Levels 6-14:
In the early to mid-levels, players start facing situations that require multi-step chains. For example, in the sixth level, using "Borrowing a Knife to Kill" twice to chain enemy skills to their own demise, and in the eighth level, requiring the use of "Square Heaven Halberd" and "Mountain Opening Axe" to select a wide range of targets and increase damage, combined with Zhang Fei's skill to repeatedly attack and defeat multiple bandits. In the ninth level, using "Taking Advantage" twice to obtain key weapons and horses, then relying on the group attack capability of "Square Heaven Halberd" to solve the battle in one turn, and in the tenth level, simply removing the enemy's key equipment and finishing with a fire kill. This stage clearly guides players to familiarize themselves with the combination of cards like "Borrowing a Knife," "Taking Advantage," and "Dismantling" for controlling the field. Occasionally, there are special cases, such as in the eleventh level, where Cao Cao, if not cooperative, makes it very difficult to win in one turn, serving as a counterexample, reminding players to consider possible countermeasures when facing blood-selling generals.

Levels 15-22:
After entering the teens, the use of chain techniques and attribute kills becomes more frequent. In the fifteenth level, using "Peeking Through the Curtain" to reduce health, then using chained boats with fire kills to harvest, which is a concentrated demonstration of attributes and chain mechanisms; the sixteenth level tests the player's judgment in using the "Change" card to transform into a peach or wine to save themselves when near death; the nineteenth level even requires ending the turn directly after an invalid operation to trigger the "Little Tyrant" passive and win. These levels suddenly switch from intense multi-segment attacks to strategic waiting, allowing players to experience different rhythms of victory. Levels twenty to twenty-two are the ultimate display of the equipment school, especially the twenty-second level, which uses the repeated discarding and damage increase from the equipment limit and the "Mountain Opening Axe" effect, combined with the multiple kills from "Zhuge Crossbow," serving as a teaching level for the cyclic use of equipment and skills.
Levels 23-39:
More complex multi-target tactical operations begin to appear. For example, in the twenty-eighth level, the use of the "Farewell My Concubine" death effect, killing Yu Ji first and then finishing off Xiang Yu, requires familiarity with skill logic and timing to ask for peaches. In the thirtieth level, the combination of "Seven Stars Wind Invocation" and upper fire continuously resets fire kills, triggering multiple fire attribute chain damages, leaving the enemy unable to cope. In the thirty-fifth and thirty-sixth levels, the characteristic of the enemy's "Tyrant in Turmoil" is utilized, countering the cards they receive, completing a dramatic kill. In the thirty-seventh level, "Million Troops" continuously converts overdrawn cards into area damage, making the most of skill chaining. The thirty-ninth level combines multiple "Taking Advantage" with "Flooding Seven Armies," balancing resource control and finishing moves.

Levels 40-54:
After the fortieth level, it often requires flexible use of various skills and equipment switching. In the forty-second level, using "National Beauty and Heavenly Fragrance" to transfer the kill to Cao Cao, directly causing his death; in the forty-sixth level, using "Borrowing a Knife to Kill" combined with the "Square Heaven Halberd" group attack, able to both target and take down another target; in the forty-eighth level, reducing health first and then using the weapon effect of Gan Jiang Mo Ye to add one more kill, extremely efficient. The fifty-first level's "Surrounded on All Sides" is a rare high-burst play, repeatedly discarding flashes and invincibles as ambush cards to attack, leaving Xiang Yu with only one health after three consecutive hits, and finally easily harvesting.
Levels 55-60:
The design from the fifty-fifth to the sixtieth level is relatively compact, emphasizing the seizure and immediate use of key equipment. For example, in the fifty-fifth level, seizing the Eight-foot Snake Spear immediately draws two kills, then swapping to the Startling Feather Bow to immediately end the opponent; in the fifty-sixth and fifty-seventh levels, using chained boats and attribute kills to deliver a fatal blow; in the fifty-eighth level, it is a large-scale redistribution of resources, first obtaining key weapons and fans through "Taking Advantage," then resetting hand cards with "Brocade Sailor," and finally finishing with a double fire kill. In the sixtieth level, "Burning Red Cliffs" combined with drawing as many cards as possible, then drinking and directly playing a kill for a high-burst finish, is also the fastest-paced level in the later stages.

Levels 60-64:
The last few levels are the ultimate test of comprehensive abilities. In the sixty-first level, it requires transmitting thunder kills and repeatedly obtaining thunder and fire kills with "Tyrant in Turmoil"; in the sixty-second level, it requires first consuming your own health, then using "Taking Advantage" to seize and discard equipment to trigger "Chasing Tigers Across the Stream" for a harvest; in the sixty-third level, it complements "Bare-chested Battle" to replenish kill cards in the second wave of attacks to complete the finish; in the sixty-fourth level, the final battle is more like a test of overall resource integration, grabbing multiple pieces of equipment and key hand cards in one turn through three "Taking Advantage," directly relying on the "Little Tyrant" skill to win in the end phase, putting a clean and decisive end to the entire "Wu Hou's Martial Arts Lecture" mode.

Here, we have shared the strategies for all levels of Code Name: Kill - Wu Hou's Martial Arts Lecture. Due to space limitations, we cannot provide detailed explanations for each level. Most of the time, the principles of several consecutive levels are similar. Here, we briefly explain some representative ones. Early on, it's about simple skill usage for beginners, while the middle stages increase the difficulty of equipment combinations and chain technique usage. In the later stages, multiple mechanisms are intertwined, requiring players to perform multi-line operations and accurately calculate damage within one turn.