What is the use of public support in Three Kingdoms World Conquest? Introduction to the public support system in Three Kingdoms World Conquest

2025-08-11 14:42:51

What is the use of public sentiment in Three Kingdoms Hearts United? In the SLG mobile game "Three Kingdoms Hearts United," the public sentiment system, as one of the core strategic mechanisms, directly affects the development of forces, resource acquisition, and the success or failure of military operations. According to official statistics, the output efficiency of cities with high public sentiment can be 47% higher than that of cities with low public sentiment, while the probability of rebellion in territories with public sentiment below 30 reaches 82%. This issue will comprehensively analyze the operation mechanism, influencing factors, and practical value of the public sentiment system, providing detailed strategic planning solutions for everyone.

1. Basic Mechanism

What is the use of public support in Three Kingdoms World Conquest? Introduction to the public support system in Three Kingdoms World Conquest

The public sentiment value represents the support level of the city's residents for the ruler, and its dynamic changes follow these core rules: Value range: 0-100 points, divided into five levels by gradient; 0-30 (turbulent) has a 15% chance of triggering riots daily; 31-50 (dissatisfied) resource output -25%; 51-70 (stable) no bonus or penalty; 71-90 (endorsed) resource output +20%; 91-100 (united hearts) special event trigger rate increases by 300%. Daily natural change decay: Cities without a governor decrease by 3 points daily, which can be offset by political attributes, with every 10 points of politics offsetting 1 point of decay. When grain storage is below the safety line, the security value decreases by 5 points daily, with every 10 points of security providing +0.5 points of public sentiment growth. Special buildings like Confucius Temple provide fixed public sentiment bonuses.

2. Strategic Value

What is the use of public support in Three Kingdoms World Conquest? Introduction to the public support system in Three Kingdoms World Conquest

The relationship between the level of public sentiment and resource output shows exponential growth; 71-80 points: Grain +15%, Wood +10%, Iron Ore +8%; 81-90 points: Grain +25%, All Resources +12%; 91-100 points: Unlock special resource (such as warhorses) production. Actual test data shows that maintaining 5 cities with 90+ public sentiment can support 3 full-strength armies in continuous combat, compared to needing 8 cities with low public sentiment. High public sentiment provides unique tactical advantages, such as a 30% increase in recruitment speed at 80 points of public sentiment, and at 100 points, the "Moral Army Call" can be initiated, doubling troop numbers within 3 hours. The morale of garrison troops is directly linked to public sentiment, and when a city with 90 public sentiment is besieged, the damage from arrow towers increases by 45%. Armies passing through high public sentiment cities automatically receive 20% food replenishment, and there is a 10% chance of civilian militia assistance during enemy attacks. At the same time, the level of public sentiment also affects the probability of wandering generals joining. Above 70 points: A 25% increase in the appearance rate of notable figures; above 90 points: A 5% chance of triggering historical generals (such as Xu Shu, Huang Zhong) to join. Maintaining 100 points for 30 days unlocks the "Three Visits to the Thatched Cottage" plot event.

3. Methods to Increase Public Sentiment

What is the use of public support in Three Kingdoms World Conquest? Introduction to the public support system in Three Kingdoms World Conquest

Appointing a politically-oriented general (such as Xun Yu) as governor provides +2.5 public sentiment daily. Special skill bonuses (the "Diligent Administration" trait adds an extra +1 point/day). "Light Labor and Low Taxation": -30% tax, public sentiment increases by +3 daily. "Opening the Granary to Distribute Food": Consumes 50,000 units of grain, immediately +15 points. Military Stability and Bandit Suppression: For each bandit stronghold cleared, public sentiment in surrounding three cities increases by +5. If there are no bandit issues for 30 consecutive days, gain the "Peaceful Sea and Clear River" buff. Defeating the main enemy force within a 100 li radius of a city +3 points, recapturing lost territory +10 points. Disaster: Immediately building water channels can convert -10 points to +5, and sending medical teams (requiring famous doctors like Hua Tuo) to prevent a sharp drop in public sentiment during plagues.

4. Application Examples

What is the use of public support in Three Kingdoms World Conquest? Introduction to the public support system in Three Kingdoms World Conquest

Rapid Attack Strategy for Public Sentiment Management: Focus on increasing the public sentiment of 3-4 key fortresses to 80+, utilizing the "Moral Army Call" to quickly replenish troops. On days 1-3, appoint a politically-oriented governor and build a Confucius Temple, on day 4 implement "Light Labor and Low Taxation," and on day 7 trigger the "Sustenance and Support" to aid the expeditionary army. Farming Strategy for Public Sentiment Management: Core construction involves maintaining 1 model city with 100 public sentiment per county. Build a "Public Sentiment Radiation" complex (Confucius Temple + Market + Clinic), with a 100 public sentiment main city producing 42,000 units of grain (base value 25,000) and 18,000 units of iron ore (including technological bonuses) per day. Subordinate villages automatically improve to 70+ public sentiment. Accumulate over 3 months to initiate the "Million Moral Army" (exchanging public sentiment for 500,000 reserve troops).

5. Precautions

What is the use of public support in Three Kingdoms World Conquest? Introduction to the public support system in Three Kingdoms World Conquest

Over-taxation, keeping the tax rate at "Excessive Levies" for a long time, will cause a daily -5 in public sentiment. It is recommended to use a "Gradual Taxation" approach, increasing taxes when public sentiment is above 70 and reducing them when it is low. Another issue is the misuse of generals. For example, appointing Lü Bu as a rear governor, with only 9 points in politics, would lead to a collapse in public sentiment. The most reasonable strategy is the golden combination of frontline mighty generals and internal governance literati. Imbalanced construction can also lead to a loss of public sentiment. Typical problems include prioritizing barracks upgrades while neglecting livelihood facilities. Maintain a "1 military building + 2 livelihood buildings" ratio in construction balance. In the current version, the rate of public sentiment decline has slowed by 20%, and a new "Public Sentiment Resonance" effect (adjacent high public sentiment cities provide a 5% bonus) has been added. Therefore, it is boldly predicted that the next version will strengthen the connection between public sentiment and strategies, such as weakening enemy forces through "Public Sentiment Warfare" and disintegrating enemies from within. In the long term, 90+ public sentiment may unlock dynasty change plot events.

This concludes all the content about the use of public sentiment in Three Kingdoms Hearts United. Maintain the public sentiment of core cities in the 80-90 range to balance output and costs, adopt a "rapid recruitment - consumption - re-supply" public sentiment cycle strategy for frontline fortresses, and implement large-scale public welfare activities once per quarter, such as "Tax Reduction" combined with "Water Conservancy Construction." Focus on cultivating 3-5 politically-oriented generals to form a "Stability Maintenance Team." Have you learned it?

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