Today, I will be sharing with you the content of the Priest skill point allocation guide for the Brave Alliance. In the team structure of the Brave Alliance, the Priest is like a key hub that maintains the balance of the battle. The strategic nature of skill point allocation directly affects the team's survival resilience and combat rhythm. Whether it's a Light Priest focused on healing or a Shadow Priest balancing output, the logic behind each style of point allocation needs to be deeply tied to the combat scenario and team configuration. Through the progression of skill levels and the choice of talent branches, a support form that adapts to diverse needs is shaped. Let's take a look together.

As the life barrier of the team, the Light Priest's point allocation system revolves around group healing efficiency and sustained endurance. The design of tilting the talent branch to the left ensures that every point invested directly enhances the healing skills. After upgrading the basic Holy Surge skill, not only does the healing range expand, but it also forms a brief Sacred Field upon release, where teammates within the field receive a small amount of damage reduction. The core skill, Halo of Illumination, is the hallmark skill of the Light Priest. When upgraded to the third level, in addition to increasing the single-heal amount, it also grants Redemption Shields to the two teammates with the lowest health. When the shield breaks, it restores a certain amount of health. This design makes the Light Priest more fault-tolerant when dealing with sudden casualties.

The Shadow Priest presents a unique positioning that intertwines offense and defense. The inclination towards the right branch of talents allows it to find a delicate balance between output and healing. The basic skill, Shadow Tendril, when attacking enemies, converts 30% of the damage into healing for teammates. This mechanism of substituting defense with offense allows the Shadow Priest to maintain the team's health line even in solo combat. The core skill, Erosive Burst, is the main output of the Shadow Priest. After upgrading, it not only increases area damage but also leaves a shadowed area on the ground that lasts for 4 seconds, where teammates recover a small amount of health per second. This design allows the Shadow Priest to provide burst damage in team battles while creating a continuous healing field for melee teammates.

Different combat scenarios impose differentiated requirements on point allocation strategies, necessitating flexible adjustments by players. In high-pressure environments such as abyssal dungeons, the Light Priest should allocate 80% of their points to healing skills, focusing on expanding the healing range of the Halo of Illumination and extending the duration of the Sacred Prayer. At the same time, a small number of points should be allocated to reduce the cooldown of the Holy Shield Barrier, ensuring stable survival guarantees for the team during the boss's full-screen skill cycles. If the team lacks a tank, the Divine Guardian branch in the talent tree should also be activated to increase one's own defense and the effect of being healed, preventing interruptions in healing due to one's own death.

The content of the Priest skill point allocation guide for the Brave Alliance has been introduced. There is no fixed template for the Priest's point allocation; the core lies in understanding the synergistic effects of different skills and dynamically adjusting based on one's own positioning and team needs. Whether becoming a mobile spring for the team or a Shadow Healer who balances output, through continuous practical optimization, the Priest can demonstrate irreplaceable auxiliary value on the battlefield of the Brave Alliance.