Which 5-star character should you choose for the Millennium Journey? Many friends must be confused about this question, especially newcomers who, without understanding the characters, don't know which one is better to choose. In fact, the game has a rather unique setting; battles require the use of witches, and witches do not need to be drawn through gacha. Instead, it's the accompanying Stigmata that require gacha draws, and these are the characters everyone chooses. Next, I'll recommend some 5-star characters.

I. Attack Type
1. Sara
Sara is a Divine Servant class, an attack-type Stigma with very powerful skill effects. Skill 1, "Tears of the Gods," condenses authority, transforming vast magic into stars falling from the sky, dealing 99% of her attack power as damage to all enemies. For each hit, she gains 1 stack of energy. Skill 2, "Star Cut," deals 165% of her attack power as damage to a single enemy, with each stack of energy increasing the damage by 2.5%; if the target's class is Divine Child, the damage is increased by an additional 10%. After using her ultimate, she immediately regains 23 energy points and increases the attack power of all allies by 4.4% for 3 turns.

2. Shenguang
This is also a highly recommended choice for those who like attack-type characters. Her output ability is evident to all, focusing on single-target bursts while also capable of inflicting negative effects on enemies. Skill 1 has a weakness coefficient of 160%, dealing 165% of her attack power as damage to a single target, with each burn layer on the enemy increasing the skill's damage by 5%. Skill 2, when used, applies "Fury" to a single enemy for 2 turns, with a 20% chance of adding 3 rounds of burning when attacked.

3. Jilatia
Her design is very "holy," and she excels at using the power of "light" to attack enemies. While her attack power isn't the highest, the negative buffs she can apply significantly limit the enemy. Skill 1 manifests magic in the form of a sword, with the blade condensing into a light that can destroy everything, dealing 71% of her attack power as damage to all enemies, with a 75% chance to inflict a "Corrosion" effect lasting 6 turns. Skill 2, when used, makes all enemies suffer 99% damage and reduces their corrosion resistance by 18%. Using this skill first makes it easier to add negative buffs to the enemy, thus reducing their offensive power more easily.

4. Xixili
This Stigma's damage output is also quite considerable. Skill 1 attacks all enemies, causing them to suffer 81% damage and retracing 20% of the total damage accumulated over the last 2 turns by the witch as additional damage to the opponent, excluding the current turn's damage. Skill 2 has a 2-turn cooldown, increasing the damage caused by the witch's soul release by 30% for 2 turns, and restoring 25 energy points to the corresponding witch.
II. Energy Type
1. Kersuna
An Elf Stigma, she can deal significant damage to enemies while providing various levels of healing to allies, making her a pretty good support character. Skill 1 makes all enemies suffer 89% of her attack power as damage, with a 75% chance to weaken the target. Skill 2 creates a domain where all allies within can recover 13% of their maximum HP and gain a "Sure Hit" effect, requiring a level 2 soul release to activate.

2. Leilei
Primarily provides effects such as energy recovery and evasion to allies, being highly practical in certain team compositions. Skill 1 uses her unique method, rapidly slashing at the target with a large flower, dealing 148% of her attack power as damage to a single enemy and immediately recovering 36 energy points, with each evasion effect she possesses reducing the skill's cooldown by 1. Skill 2 is adept at weaving illusions to lure enemies, allowing all teammates to evade once and increasing her own attack power by 2%.

III. Weakness Type
1. Danni
This character has a suppressive effect on the enemy's weaknesses, making her almost essential for team composition. Skill 1 deals 121% of her attack power as damage to all enemies and 45 points of weakness damage, with a 37.5% chance to silence. If within a domain, the chance to silence doubles, and the skill's cooldown is reduced by 1 each turn. Skill 2 requires a level 1 soul release to activate, with each level of release increasing the skill's effect by 25%; it creates a domain where allied weakness amplification increases by 7.5%, and damage to weakened enemies is increased by 16%, reducing the enemy's weakness value by 6% each turn.
The recommendations for choosing 5-star characters in the Millennium Journey end here. I believe that through this sharing, everyone can see that there are actually many worthy 5-star characters to choose from, and they come in different types. Friends should still choose based on the needs of their team composition, selecting the most suitable ones.