What are the Yise pioneer team compositions? In the cyberpunk-themed strategy mobile game "Yise," the rational pairing of the pioneer team directly determines the efficiency of main storyline progression and the speed of resource accumulation. Optimizing the team allows newcomers to complete Chapter 7 72 hours faster than average, with 45% more resource acquisition. In this article, we will deeply analyze the core mechanisms and practical strategies of the three mainstream pioneer systems based on the current version environment.
1. Newcomer Pioneer Team Composition

The low-cost, high-reward golden combination of Gray + Lian + Kachi + Doris forms the optimal solution for the pioneer period. All four characters are either gifted by the system or guaranteed in the first draw. Lian, an SSR unit given at the start, has excellent group damage capabilities. His skill "Molten Impact" deals 215% attack damage to three targets, and his passive "Fervor Boil" restores 15% health after killing a target, significantly improving sustainability. Gray's ultimate "Group Armor Break" reduces the enemy's defense by 35% for two turns, greatly increasing the team's output efficiency. His small skill provides critical hit rate bonuses, forming a perfect synergy with Lian. Kachi, despite being an R-rarity, is functionally comprehensive. The skill "Rapid Command" boosts the entire team's action bar by 20%, and its passive has a chance to add an extra pull effect after a friendly basic attack, ensuring smooth skill cycling. Doris' basic attack heals the ally with the lowest HP, and her ultimate "Holy Healing Light" restores 180% of her attack value as HP to all allies and converts it into a shield. It also provides an attack buff. This lineup averages 19 minutes to clear Chapters 1-7, a 40% efficiency increase compared to mixed teams. In actual tests, the monster clearing speed in the mechanical factory level leads by 70%, and in the five-person dungeon, Gray's armor break coverage exceeds 85%. Priority for development is Lian > Gray > Doris > Kachi, with core skills needing to be upgraded to level 5 to trigger a qualitative change.
2. Advanced Map Clearing Team Composition

The absolute king of continuous area-of-effect burn, Nova + Leila + Flame Demon + Valerian, forms a complete burn chain. Leila's ultimate "Lava Eruption" ignites six targets, and Nova's passive "Ember Spread" spreads the burn effect every 2 seconds. After stacking 3 layers, Nova's ultimate damage increases by 120%. In multi-target stages of Chapter 10, the DPS reaches 9,800, clearing the field 60% faster than conventional teams. However, when fighting single bosses, it takes 35% longer. Before Chapter 9, add the Flame Demon, whose passive "Incinerate" increases burn damage by 55%. Valerian provides shields and purification, compensating for survival weaknesses. Frost Control Flow: A strategic weapon for over-level challenges, Elsa + Steel Shield + Cross + Sea Witch build a control chain. After awakening, Elsa's "Ice Arrow Rain" has a 60% freeze probability, and Steel Shield's "Absolute Guard" creates an 8-second safe environment. Cross adds slow and vulnerability effects. The success rate of challenging 2,000 combat power is 28% higher than the burn flow. In the Chapter 8 Relic Guardian battle, precise freezing can interrupt the boss's laser charge. After Chapter 10, replace Sea Witch, whose ultimate "Tidal Shield" provides group immunity to control, solving the issue of late-game boss resistance. Poison Burst Flow: The ultimate nemesis for single bosses, Shanya + Fangges + Opal + Valerian specialize in high-difficulty boss battles. Shanya's skill deals 2.5% of the target's maximum HP as poison damage per layer, and Fangges and Opal quickly stack poison. When fighting bosses with tens of millions of HP, poison damage accounts for 63%. The efficiency of killing the guild war boss "Void Ash Cocoon" leads other lineups by 41%. Valerian ensures the team's survival, and when the poison stacks to 8 layers, it triggers Shanya's ultimate "Toxic Nova" to explode the damage.
3. Ultimate Team Construction

The T0 versatile team composition of Lily + Freya + Cross + Misaia. Lily accelerates the whole team by 25%, and her second skill provides critical damage bonuses and reactivation effects, while her ultimate reduces the main DPS's skill cooldown by 2 turns. Freya's buffs for attack and defense, along with her ultimate that includes group purification, form a perpetual skill loop with Lily. Misaia has the highest base attack panel among all characters, and her passive "Final Judgment" increases damage to targets below 50% HP by 65%. The win rate in the arena is 78%, and the clearing efficiency in Chapter 13 remains top. Ensure Lily starts first, followed by Freya to link the buffs. The core light and dark strategy is Misaia + Miao. Miao's skill "Data Reconstruction" revives fallen teammates and restores 100% HP, breaking the balance of the battle. It is recommended to save 300 draws to obtain them, avoiding the dispersion of resources. Miao can replace Valerian as the ultimate healer.
4. Resource Allocation and Pitfall Guide

Diamond priority: Daily purchase of 3 stamina (costing 100 diamonds) > targeted recruitment of core characters > random draws from the pool. Core skills of the main DPS must be upgraded to level 5, while auxiliary skills should be maintained at level 3. Equipment enhancement rule: Weapon > Shoes > Armor. The benefit of attack attributes is 2.3 times that of defense attributes. Avoid evenly developing multiple teams; focusing on a single system makes player progress 25% faster. Tank characters only need to ensure they "survive non-lethal attacks."

This concludes the full content on what Yise pioneer team compositions are. The single-target damage dealer Kororo's strength in long dungeons increases by 32%. Achieving a full five-star main team with core skills at level 5 within seven days can place you in the top 30% server-wide. Manual mode has a 33% higher three-star completion rate than auto-battle. Save energy bars before boss fights, and use the opening burst to reduce the boss's HP below 70%; reserve AOE skills for new waves of enemies in multi-wave stages.