This update focuses more on the critical vulnerabilities caused by version 9.1.0, especially for skill interactions, core mechanisms (chase system, movement logic), and new items (Fog Vial) which have been quickly fixed. So, what are the specific contents of the Dead by Daylight 9.11 version update? After the update, most serious issues such as killers being unable to chase and stair lag have been resolved. However, some skills like Blood Rush still need further adjustments.

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I. Core Issue Fixes
1. Skill Disabling and Adjustments:
The critical vulnerabilities of Streetwise and Last Stand have been fixed and re-enabled. The former led to abnormal durability consumption of chest items, while the latter incorrectly increased vaulting speed.
Blood Rush has been temporarily disabled (Kill Switch) due to remaining fatal vulnerabilities (such as abnormal state recovery), and will be fully addressed in next week's hotfix.
2. Key Fixes to Game Mechanics:
Chase System: Fixed issues where killers could not trigger chases and chase music was missing, significantly improving the core gameplay experience.

Movement and Interaction:
The issue of slowed movement on the right side of stairs has been resolved, avoiding players getting "stuck in place."
The aiming animation of the Deathslinger is now displayed again from the survivor's perspective.

Quests and Interface:
Issues with the "Into the Fog" quest progress not saving and black screen after returning to spectator mode have been fixed.
UI errors in the score interface (such as abnormal mouse pointer) have also been corrected.
II. Game Balance Adjustments
Fog Vial Nerf:

Base opacity reduced from 40% to 33%, and ambient sound volume decreased by 3dB, enhancing combat clarity.
The visibility reduction effect of the Potent Extract add-on has been weakened from 10% to 5%, limiting tactical stacking.
In the future, usage limits will be added to prevent unlimited abuse.
III. Character and Map Bug Fixes
1. Killer Skill Abnormalities:
Issues with The Nightmare's dream pallets being breakable twice and overlapping fragile pallets have been fixed.

The Pig no longer retains the Killing Desire when ambushing; the Twins' cabinet crash issue has been resolved.
The Executioner's "Fireman Painting" add-on no longer incorrectly reveals survivors' positions.

2. Survivor-Related Bugs:
Abnormal stamina recovery with the Dummy Foot add-on, animation lag after being hooked with Inner Strength, and cabinet positioning issues have been fixed.
Skill interaction bugs, such as Last Stand causing invisibility after stunning the Wraith, have been adjusted.

3. Map and Environment Optimization:
Fixed rock positioning and elevator activation issues in Ormond Lake Mine; adjusted the problem of throwable objects passing through walls in the "Game" map.

Collision volumes for The Knight's guarded paths and door trigger logic for Fallen Refuge have been corrected.
IV. Skill and Item Interaction Adjustments
Skill Synergy Bugs:
Fixed the fourth token anomaly issue with Thrilling Tremors and Grim Embrace.
Overwhelming Presence now correctly affects keys, maps, and Fog Vials.

Fixed stun interaction bugs between Hex: Two Can Play and Last Stand.
Item Effects: The blinding effect of explosive landmines no longer disappears when the killer is already blinded.
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In summary, the content of the Dead by Daylight 9.11 version update has been shared. The development team promises to accelerate Kill Switch mechanism decisions and enhance community communication in the future. Next week's hotfix plans include a complete fix for Blood Rush, usage limits for the Fog Vial, and continued efforts to optimize long-term gameplay experiences (such as anti-AFK mechanisms and surrender options). Although some legacy issues (like collision volumes in old maps) still need time to address, this update has been relatively quick. Enjoy your game, everyone.