In this game, the experience elements that players can unlock are quite rich, and it can provide a good gaming experience. In this article, the editor mainly introduces the loop cycle, which is an important mechanism in the game. Many players do not have a clear understanding of it. Therefore, the editor has specially brought related explanations. If you have been thinking about this recently, why not continue reading below.

In the game, the loop mechanism itself is the core gameplay. Each loop triggers a full reset at fixed points, but the player's character level, attribute growth, acquired equipment and items, as well as the progress of main and side quests, are retained.

Key plot memories and the status of completed tasks will not disappear with the reset, which is very user-friendly. This allows players to use the information accumulated from previous cycles to re-strategize appropriately.
It's worth mentioning that the loop in the game allows players to observe and record the daily movement routes of key NPCs, enabling them to predict their future actions, successfully trigger hidden quests, and by analyzing the locations of time rifts and the distribution of accompanying memory fragments in different cycles, it also helps in efficiently collecting "Time Cores."

Due to the prior knowledge of subsequent events brought by the continuous loop, players can proactively intervene in the fate of NPCs, such as warning of dangers, guiding route changes, or even setting traps to counter enemies, thus creating a unique "manipulating cause and effect" experience. This is also one of the features of the game, allowing players to immerse themselves in the experience.

The above is the complete explanation of the loop cycle. During the actual gaming experience, players may have noticed that this mechanism, as the core of the game, transforms traditional linear storytelling into dynamic gameplay, allowing players to continuously experiment and adjust their strategies. If you like it, go ahead and give it a try.