In the MMO game Brave Alliance, which integrates multiplayer dungeons, tower challenges, and team-based map clearing, the choice of profession affects the player's combat style and more directly determines resource investment and subsequent growth experience. So, what profession is strong in Brave Alliance, and which one is the strongest? There is no absolute answer, but a comprehensive evaluation can be made from four dimensions: version strength, suitable scenarios, growth cycle, and resource threshold. The five major professions—Warrior, Mage, Priest, Archer, and Assassin—each have their own strengths. Among them, the Warrior remains the strongest option in the current version, while the Mage and Priest, due to their ease of use and low entry barriers, are the preferred choices for the mainstream player base.

Warrior
One of the universally recognized strongest professions, it also has the highest entry barrier. As the only legitimate tank class, the Warrior's role in dungeons is to pull and gather monsters, absorb damage, and maintain aggro, determining the overall pace and survival space of the team. Whether in abyssal dungeons, high-level secret realms, or world boss battles, a competent Warrior is almost indispensable. In solo challenges, the Warrior can steadily advance with high survivability and control, not being a late-game dropout, maintaining a high "employment rate" throughout the early, mid, and late stages.
However, mastering the Warrior requires not only good positioning awareness and dungeon understanding but also advanced skills such as manual monster gathering, aggro control, and skill cooldown management. Especially in high-difficulty secret realms, a slight misstep by the Warrior can lead to monster disengagement and a collapse of the output environment. The Warrior has extremely high equipment requirements, especially for the defense-oriented build, demanding high standards in stat rolls, weapon pairing, and damage reduction inscriptions.

Mage
Much more accessible, as the fastest-forming and easiest-to-operate versatile profession among all, the Mage has been the top choice for new players since the game's launch. Mages primarily deal with long-range magic damage, with wide-ranging skills and simple operations. Even those with poor hand-eye coordination can perform well by paying attention to positioning and skill chaining. In terms of equipment, an early set around level 60 can support the player into the mid and late stages. However, after version adjustments, the overall output of Mages has decreased, and most Mages' playstyles are currently in need of optimization, requiring further research and construction to restore their previous combat rhythm.

Priest
Ideal for players who want to participate in dungeons easily without taking on the main DPS pressure. As the only full-time healer, the Priest always has a place in a team. As long as the tank can hold up and the DPS is sufficient, the Priest only needs to focus on healing the main character to successfully clear the dungeon. The Priest does not require high-end equipment, and the operational requirements are not complex, mainly focusing on battlefield prediction, healing rhythm, and skill cooldown management. Therefore, even new players unfamiliar with MMO mechanics can quickly get started and contribute to the team. Priests have two builds: Light Priest and Dark Priest, focusing on pure healing and balanced healing and DPS, respectively. Different playstyles cater to different dungeon needs, ensuring that there is always a place for the Priest.

Archer
One of the few professions suitable for non-spending or light-spending players, the Archer primarily deals with long-range physical damage, standing behind the Warrior or pet to attack. It does not require high operational skills and can even achieve semi-automated gameplay in some scenarios, making it ideal for working professionals or casual players. Although the Archer lacks the explosive AOE of the Mage and the durability of the Warrior, it has a lower cost of cultivation, less intense equipment requirements, and relatively milder competition for resources in the auction house. However, the Archer has weaknesses in mid and late-stage secret realm challenges, especially in high-level tower climbs, where the skill rhythm and monster pulling coordination are crucial, often leading to level and gear bottlenecks.

Assassin
Designed with strong burst and armor-piercing abilities, the Assassin is not in an ideal position in the current version. As a high-damage melee class, it requires extremely precise skill release, positioning, and damage avoidance. Facing complex boss mechanisms and dense groups of monsters, Assassins often need advanced skills to avoid instant death. In PVE, Assassins struggle with monster gathering and crowd control, leading to a lower team status; in PVP, they also face challenges in consistently executing full skill chains due to their high burst. Assassins require specialized critical hit, penetration, and other extreme stat combinations, and heavily rely on pets and inscriptions. Late-game Assassins can significantly boost the team's DPS ceiling with their armor-piercing ability, making them a viable option for those willing to endure the early and mid-game troughs and pursue extreme output.

This concludes the introduction to the strong professions in Brave Alliance. From the perspective of version strength and overall performance, the Warrior remains the representative of the "strongest profession," with a wide range of adaptability and an unshakable position in dungeons. The Mage and Priest, with their low entry barriers and quick learning curves, are the mainstream choices, suitable for players who want to deal damage or play a support role. The Archer is ideal for those seeking a relaxed and enjoyable cultivation experience. The Assassin, on the other hand, is a high-risk, high-reward late-game profession, suitable for players who want to take on challenges and showcase high-level skills.