In the Kingdom Rush Vengeance game, there are many maps, among which Arachnophobia is a relatively interesting side map. Most of the monsters in this map are spiders and bugs, and they attack very quickly. Many players cannot get through it, naturally asking how to play the Arachnophobia map in Kingdom Rush Vengeance? Here, I will provide a general strategy for the Arachnophobia map to help players pass smoothly.

The Arachnophobia map has roughly three offensive routes, each with clear path markers. In the early stages, these routes will all have monsters appearing, few in number but diverse in type. Therefore, when players build defensive towers, they can directly set them up at the base entrance. The first defensive tower can be any soldier tower, such as a Shield Guard Tower, so that soldiers can block the advance of enemy monsters. Moreover, soldiers have high health in the early game, making it difficult for enemy monsters to break through the defense line.
Then, place two magic defense towers next to them. These types of towers release magic rays during attacks, featuring glowing effects, and can deal massive damage to individual enemies. It is recommended to use Arcane Towers and Magic Archer Towers. Before upgrading, the Arcane Tower has a small attack range, only covering the area around the base, so it should be placed near the base, working together with the soldier towers to form crossfire, thus preventing any monsters from slipping through.

The Magic Archer Tower can be placed in the middle of the map, which perfectly covers the intersection of two routes. This tower should be upgraded as a priority; after upgrading, its attack speed will increase. Because this tower has a long attack range, it can simultaneously damage enemies on both routes, speeding up the clearing process. Additionally, the substantial amount of gold earned can be used to upgrade other towers.

In the mid-game, you can build a Fire Tower on the open ground in front of the soldier towers. Although the Fire Tower's attack range is not far, it can release a continuous flame in place, which spreads over time, burning enemies within the area and causing continuous damage. Since most of the monsters on this map are small bugs with low resistance to fire damage, the fire attack is highly effective.
Finally, build two output defense towers in the middle of the upper two routes to simultaneously damage enemies on both paths, forming area suppression. For the lower part of the map, where there are fewer waves of enemies, one defense tower should suffice for defense.

I believe most players now understand all the information about how to play the Arachnophobia map in Kingdom Rush Vengeance. The overall challenge of the Arachnophobia map is not too great, but there are many waves of monsters, requiring a reasonable distribution of defense towers to pass easily!