The combat system of the City of Silver adopts an over-the-shoulder TPS perspective and ACT combo mechanism, which is different from conventional games, presenting a unique visual effect. Many players are quite interested in how this system works and what the main operational skills are. Today, I will provide a detailed introduction to help you understand the following content.

In close combat, it's necessary to integrate melee combos, emphasizing parrying and execution operations. Melee weapons can directly trigger parries and QTE execution skills, allowing players to weaken the enemy's forces through dense continuous attacks. You can also quickly achieve a tactile effect through parrying, with fast connections of your primary weapon helping to accumulate resources. Of course, this also involves ranged operations, where ranged firearms need to be aimed at weak points using the over-the-shoulder method, although this may consume some resources, the overall impact is not significant, so there's no major concern in this regard.

There is also dodging and blocking involved here. Sliding to dodge, followed by precise blocking, can trigger bullet time. When facing bosses, you can effectively avoid damage through blocking and rolling, finding a gap in the attack to complete your output. The game supports 4-person teams, allowing for real-time character switching, with each character having their own unique combat style. Players can freely switch characters to release unique combos. Additionally, the game includes elemental skills. After collision, elemental skills can create a chain reaction; for example, electric skills can attack water areas, causing full-screen electrification.

The combat pace is quite fast, employing a high-speed ACT mechanism. Skills have a strong sense of impact when released, and the skill effects are also quite spectacular. The protagonist's animations are very distinctive, ensuring smooth movements while adding some exclusive performance effects. Combat forms are highly diverse, allowing players to choose between direct assault or stealth assassination. Sneaking up behind an enemy allows for takedowns or knocking them out. After subduing an enemy, if you want to obtain information, you can use interrogation and coercion methods. In summary, this combat mechanism is indeed very engaging.

Of course, the combat system also involves boss battles. How to play the City of Silver combat system: During boss battles, cinematic camera angles are used to enhance the dramatic tension. It requires players to counter the boss's moves, completing a mutual game of wits and skills. When facing mechanical beasts, you can also quickly destroy the energy core.