In the Ultraman Super Space-Time Hero game world, each chapter is meticulously designed with a rich variety of levels and highly challenging BOSS battles. As the chapters progress, the difficulty of the game increases in a stepwise manner. At this point, players urgently need more powerful heroes to appear. How Ultraman Dyna performs in Ultraman Super Space-Time Hero is also a new hero that appears when the game progresses to Chapter 6, at which point Ultraman Dina becomes the main playable character for this stage.

From the fifth day, when the main storyline of Dyna officially begins, players finally have the opportunity to personally control this legendary Ultraman. Based on the actual gaming experience feedback from a wide range of players, Ultraman Dyna is slightly inferior in terms of overall flexibility. Compared to some characters known for their agility, his movements are a bit cumbersome. Additionally, in terms of skill settings, he does not possess any invincible skills, which may put him at a disadvantage in certain high-intensity combat scenarios. However, his unique second skill, as a primary long-range attack, has an outstanding performance.
In fierce battles, he can use this skill to launch precise and effective attacks on enemies from a safe distance, steadily dealing damage. It is for this reason that Ultraman Dyna's overall performance is at a moderate level, with both commendable aspects and room for improvement. In the difficult challenges of the main story levels, the developers have shown great sincerity by thoughtfully gifting players with Dyna's development package. This package, combined with the main core cards and boosters already in the player's possession, significantly reduces the overall difficulty of clearing the levels.

Most players can relatively easily pass through the levels in one go. It is worth mentioning that as the second Heisei Ultraman to make a glorious appearance after Tiga, Ultraman Dyna perfectly inherits the beloved form-switching feature of Tiga. First is the Flash Type, which is Dyna's basic form. When he appears on the battlefield in this form, his appearance is quite similar to Tiga's, giving off a familiar and reliable feeling. In this form, Dyna achieves a better balance between strength and speed.
He will not be too slow and clumsy due to excessive strength, nor will he sacrifice necessary attack power because of excessive speed. This perfect balance allows him to switch between offense and defense with ease during battle. Meanwhile, he is proficient in a large number of light-based skills, each serving a unique tactical role. Some light-based skills can deal high damage to a single enemy, others can hit multiple enemies in a wide area, and still, others can interfere with the enemy's vision or movement, creating favorable conditions for the team.

Next is the Miracle Type. Unlike Tiga, who can freely switch forms, there are certain restrictions on Dyna's form switching. He can only switch forms once in rotation, and if he wants to switch again, it will be much more difficult. However, this does not mean that the Miracle Type is lacking in power. On the contrary, the Miracle Type possesses a series of unique skills, among which the Miracle Roll is particularly impressive. During battle, Dyna can roll his body into a compact ball and then move at high speed like a spinning top, demonstrating extremely high practical value in dodging enemy attacks.
Whether it's a dense barrage of long-range attacks from the enemy or a swift close-range assault, Dyna can easily dodge them with his rolling. The Ultra Splitting Skill is full of creativity and power; he can instantly summon a clone identical to himself in front and immediately launch a fierce flying kick, catching the enemy off guard. If the skill button is held down, he can further summon two clones behind him and then unleash a powerful Eight Light Wheel. Under this powerful offensive, the output is still quite impressive.

The Ribolium Beam is one of the ultimate moves of the Miracle Type. Dyna can compress a vast amount of energy in his right hand and then thrust it out, instantly releasing a powerful shockwave that strikes the enemy. Even more spectacularly, a black hole will form behind the target. This black hole not only has a strong gravitational pull, tightly吸附过去,还会引发剧烈的冲击波,将敌人打入黑洞深处,使其在强大的力量作用下破碎消灭。
Finally, there is the Strong Type. In this form, Dyna transforms completely into a close-combat master, focusing on close-range fighting. He has a series of exclusive skills designed specifically for melee combat. The Strong Punch, as a basic skill, carries immense force with every punch. After using the Strong Punch, Dyna can smoothly release the next two follow-up skills, making the entire battle process full of continuity and explosive power. The follow-up skill for the Strong Punch is still the Strong Punch, further enhancing the power of the fist.
And the follow-up skill for the Strong Kick is the Light Strong Punch, combining the power of the legs with punching techniques. In the current game setting, Dyna is divided into these three distinctive types of output methods. After successfully recruiting Dyna, players can unlock the corresponding forms and flexibly switch between them based on different battle scenarios and needs. As the number of recruits increases, the enhancement in combat power and attribute boosts become more significant, allowing Dyna to perform even more powerfully in battles.

How Ultraman Dyna performs in Ultraman Super Space-Time Hero depends on the different forms because the skills of Ultraman Dyna vary greatly in different forms. Each form has different potential for improvement in various directions of combat. When using Dyna, players should consider the changes in different forms more often.