I believe many of you are quite curious about the Scepter of Empires and the resources in civilizations. As a strategic sandbox game, the Scepter of Empires and Civilizations has a rich resource system and high playability. Resources in the game are extremely important. But how do we obtain equipment? Today, I will bring you an overview of resource acquisition methods, hoping to help those in need. Without further ado, let's take a look together.

In the Scepter of Empires and Civilizations, resources are the major prerequisite for all our operations. Whether it's attacking, building, recruiting heroes, or crafting equipment, we need to consume corresponding resources. In the game, resources are divided into five main categories: wood, stone, iron ore, food, and copper coins. The acquisition methods for each resource vary greatly. Let me explain them one by one.

Firstly, our basic survival trio: wood, stone, and iron ore. These three materials run through the entire game, from the early stages of hard pioneering to the later stages of conquering territories, everything requires these three types of materials. In the game, players can build a "Lumber Mill" near forests to obtain wood, and a "Quarry" near rocks to get stone. Iron ore is a bit special, requiring players to find "mountains" or exposed "iron ore sources" to build a "Mine" for extraction. Here, I recommend a ratio of 1:2:1 for these three types of materials, which can ensure maximum development. Of course, if we choose an early civilization, we can adjust it to 1:1.5:1.5, sacrificing some development to ensure the construction of the army.

Apart from the above three types, the other two, copper coins and food, are more inclined towards our "enhancement" and "skills". In the game, "food" needs to be planted on reclaimed land, or can be purchased at the trading post, while copper coins are mainly obtained through trade activities at the "trading post", or through regular trade routes between civilizations. Food is mainly related to city population and the consumption of skills for some special civilizations. Of course, the morale and endurance of our troops are also linked to food, but overall, it doesn't provide "significant" help to our development, so we don't need to reclaim too much farmland in the early stage. Copper coin consumption is more for purchasing equipment resources and treasure hunting in the trading post, which are more late-game focused, so players don't need to pay too much attention to the amount of copper coins in the early stage.

The above is the resource introduction and acquisition overview of the Scepter of Empires and Civilizations that I brought to everyone. I wonder if it has helped those in need? For those who love the Scepter of Empires and Civilizations, go ahead and download the game and give it a try! I'm sure this game will not disappoint you.