Empire Scepter and Civilization Beginner's Guide Empire Scepter and Civilization Newbie Development Guide

2025-07-25 19:22:03

This article brings a beginner's guide to the Imperial Scepter and Civilization for new players. As a highly distinctive strategy mobile game set in the medieval period, it constructs a grand and diverse ancient world for players. The game involves city planning, battles, and other gameplay elements to rebuild the empire. Many beginners may feel at a loss and want to start smoothly; this beginner's guide will help you understand how to do so.

Empire Scepter and Civilization Beginner's Guide Empire Scepter and Civilization Newbie Development Guide

I. Choosing a Civilization

Initially, players can choose from several different civilizations: Huaxia, Britannia, Rome, Persia, and Viking. Huaxia excels in coordinated combat, acting more like a commander, boosting morale and advancing the battle; Rome is more suitable for early development and resource acquisition; Vikings are strong in PvP, growing through war; for resource accumulation, trade, and equipment, Persia is the top choice; for battlefield advancement and defense, Britannia is more appropriate. If new players wish to develop quickly, Rome is an excellent choice due to its resource acquisition and auxiliary combat characteristics, which can accelerate initial development. As the main city level increases, civilization-specific skills can be gradually unlocked, with significant differences in the characteristics of each civilization, making it easier to switch between them later on.

Empire Scepter and Civilization Beginner's Guide Empire Scepter and Civilization Newbie Development Guide

II. Resource Acquisition

In the early stages, obtaining resources and increasing production are quite important, mainly focusing on land plots, research institute technologies, buildings, and family level bonuses. First, let's look at acquiring resource land plots. After completing the storyline, open the world map, where you'll find resource land plots ranging from level 0-12. These include land, shallow sea, deep sea, and beach plots. The resources obtained from landing and deep-sea plots at level 0 differ. Land without levels yields copper coins, while the deep sea provides food. Starting from level 1, the resources obtained from land plots vary, including stone, wood, copper coins, and food. The deep sea and shallow sea only offer two types of resources: food and copper coins.

Empire Scepter and Civilization Beginner's Guide Empire Scepter and Civilization Newbie Development Guide

Research Institute Technology: The research institute is divided into technology and military, with resources primarily coming from the research institute. In technology, through reclamation, smelting, coinage, logging, and mining, resource production can be increased. It's also necessary to upgrade the storage level of the warehouse. If there are requisition attempts, they should be used to obtain the required resources promptly. After occupying the land, buildings can be set up to enhance the corresponding effects. A storeroom below level 5 requires farmers to construct, and the number of farmers can be increased by upgrading the house level within the main city.

Empire Scepter and Civilization Beginner's Guide Empire Scepter and Civilization Newbie Development Guide

III. Hero Development

Heroes are the core elements of team combat, each containing various special abilities, unique skill mechanisms, and specialized troop attribute enhancements, with different growth paths. Heroes with different roles can all play their part in the game. Those with good base stats are used for early development, while low-star heroes can be converted into skill points to increase the skill levels of main combat characters. To improve their strength, heroes need to level up, learn and upgrade skills. Hero levels are related to troop capacity, unlocking skill slots, attribute growth, and unlocking equipment slots.

After deploying, sending squads to occupy land, drills, and battles with other players can all accumulate experience for leveling up. Every time a hero levels up, the maximum troop capacity increases by 100. The more troops a character can carry, the stronger their combat ability. For every 10 levels a hero gains, 10 free attribute points are awarded, which the lord can distribute to the character's attributes. Initially, a hero comes with 1 skill. At level 5, the second skill slot is unlocked, and at level 20, the third skill slot is unlocked.

Empire Scepter and Civilization Beginner's Guide Empire Scepter and Civilization Newbie Development Guide

Level Exchange: After obtaining a new hero, you can use this feature to quickly level up the new hero. Not all heroes can exchange levels, but when they do, both level and experience are swapped, as well as stamina. If the higher-level hero has lower stamina, both will inherit a balanced amount of stamina. If the characters are in a unit, their positions will be swapped. This is free during the novice period, but after that, there are 50 opportunities per week.

Hero Stamina: When executing orders such as occupying, marching, or requisitioning, all heroes in the unit consume stamina. Stamina recovers over time, with an initial cap of 100 points. During the novice period, there is an additional 50-point cap, and through the research institute, another 50-point cap can be obtained. Bread items can be used to quickly restore stamina.

Empire Scepter and Civilization Beginner's Guide Empire Scepter and Civilization Newbie Development Guide

This concludes the beginner's guide to the Imperial Scepter and Civilization. This work has a high degree of strategy. After understanding the basic gameplay mechanics, further exploration and experimentation are needed to fully appreciate the charm of the game and uncover more intricate gameplay elements.

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