Recently, there is a unique top-down adventure game called Star Tower Traveler. In the wonderful world of Star Tower Traveler, players will take on the important task of leading a group of travelers with distinct personalities, exploring together the mysterious giant maze known as the Star Tower. In the Star Tower Traveler team pairing sharing, everyone can see the identities, storylines, and puzzles of each character waiting for the players to solve. During the process of climbing the tower and overcoming challenges, it's not just about simple battles; rather, it requires reasonable team composition to face various complex challenges.
Speaking of team composition, there are quite a few techniques involved. First, the team adopts a three-person squad mode, where one character is the main control character—the only one that the player can directly control. Once determined, it cannot be switched, so choosing the main control character must be done with great care. The other two characters serve as support characters. Although they cannot be directly controlled by the player in battle like the main control character, they can provide assist moves and special skills to the main control character. When forming a team, here's a small suggestion: it's recommended to use characters of the same attribute.

This is because teams with the same attribute often produce some amazing synergy effects, making the team more powerful in combat. Moreover, every team needs to have a secret rune combination, which should not be underestimated. It requires three main position runes and three auxiliary position runes. Only by reasonably matching these runes can the team's strength reach a higher level. Speaking of runes, the knowledge here is even deeper. Main position runes have unique functions, providing exclusive skills corresponding to the runes. These skills are mainly divided into two categories: main melody skills and concerto skills.
Main melody skills take effect immediately once activated, like injecting a powerful force into the corresponding attribute character, enhancing the character’s damage, shield, or life points, making the character more invincible in combat. On the other hand, concerto skills require players to obtain the corresponding notes during the exploration of the Star Tower. Once the activation conditions are met, they can also grant the team attribute damage or resistance enhancement effects. As for the auxiliary position runes, their function is to gain attack, stamina, burst, and skill notes provided by the runes when placed in the auxiliary position. These notes can bring various combat buffs to the team, allowing them to perform better in battles.

There's a key point that players need to pay special attention to: when climbing the tower, always choose the corresponding attribute notes. This way, you can activate more concerto skills, thereby maximizing the overall combat strength of the team. Regarding specific team choices, here are some tips from experience. Currently, the wind team seems to be the most highly recommended. If you don't have Hana, Dust would be a good choice as the main control character. She can play a unique role in combat, leading the team forward bravely.

If you do have Hana, it's even better. With Hana, plus the mailbox reward and the second-day reward, you can easily complete a team. This combination is particularly comfortable to use, and with a little practice, players can achieve pretty decent damage. The fire team, next in line after the wind team, is also a good choice. However, whether or not you have Chika is crucial. Without Chika, it's not recommended to play the fire team; instead, focusing on the wind team is more appropriate. If you have Chika, a slight increase in training can yield significant benefits, and you don't need to worry too much about the rating. The damage and feel of the fire team are really quite good. A special reminder here: Chika is best suited for the support position, which allows her to better utilize her abilities.

As for the water team, it's currently the least recommended. Some players may think that the water team has low training requirements but still manages a decent score, and might want to give it a try. However, in reality, you'll likely regret it after trying. The water team has some obvious drawbacks, such as the current acquisition method being limited to special events, which makes it relatively difficult to obtain. Additionally, in actual combat, it feels overly restrictive, no matter how you arrange the cards. So, it's best to be cautious with your choice. In the game, if players have gathered three characters and are ready to build up the wind team, and even without Chika, but still need a second team for defense, you might consider the light team, which should be a decent option.

In terms of team pairing in Star Tower Traveler, players should put in a lot of thought. After setting up the team, it's best to upgrade the team's runes with five of the same series, which can better leverage the synergy effect. When upgrading, focus on leveling up the 5-star runes first, making them 10 levels higher than the characters. For 4-star runes, keep them at the same level as the characters. This way, the runes and characters can achieve a good cooperative state.