The ranking of the strength of Code Kill generals is something that many new players are commonly interested in. After all, card games with a Three Kingdoms theme have always been very popular. This work features exquisite card designs and overall gameplay that is quite attractive. Many newcomers do not know which generals are more powerful. Next, I will list some useful and powerful generals for you to see who they are.

1. Xiao He
This is currently recognized by player companions as a T0-level general. The general is obtained from an expansion pack, and his health is not particularly high among many heroes, with a maximum of 4 points. This hero has 2 skills, "Success" and "Pledge". The first skill allows players to acquire one of the other generals at the end of their turn and immediately enter a phase where they can play a card; after playing an action card, they can draw another card. Overall, this move has strong restrictive power. If encountering an enemy, directly using this skill can restrict them, giving your side an additional opportunity to act and draw another card, making it very powerful.

The second skill is his limited skill, usable only in specific phases. It can be activated after other generals finish playing their cards. If more than three cards are played during this time, he can designate another player to play all the "Kill" cards they have against the general who just played the cards, until all "Kill" cards are used up or the opponent is severely injured, at which point the effect ends. Although the conditions for triggering this skill are somewhat strict, once successful, it directly inflicts severe damage on the opponent. In the mid to late game, many opponents retain a lot of "Kill" cards, but this move ignores the rules, allowing the enemy to continuously play, making it a very powerful attack.

2. Liu Bei
This hero can also be ranked as T0, belonging to the Shu faction. Generals who can choose the identity of the lord in the game are relatively rare. Liu Bei's health is very good, with a maximum of 5 points, and his self-preservation ability is outstanding. As long as the operation is appropriate, it is difficult for him to be severely injured by enemies. He has two usable skills: Skill 1, "Win People Over with Virtue", allows his side to give any number of cards to other players without restriction. For each card given, he recovers 1 point of health. This healing effect greatly enhances his survival capability, turning useless cards into increased health, making it very practical.

Skill 2, "Harmony Among People", has an effect similar to a domain, allowing all allied teammates to gain the effect of "Provocation", increasing the number of "Kill" plays per turn by 1 for all players, and this effect applies to all heroes on the field. Overall, this skill is a double-edged sword. When used well, it gives the team a significant advantage. In summary, this general needs to coordinate with other heroes, and when the coordination is right, he can fully utilize his strength. He is suitable for pairing with generals who deal very high damage, and this aura effect can give teammates extra opportunities to use "Kill", significantly enhancing their offensive capabilities.

3. Sun Quan
This hero's maximum health is also 5 points, making his survivability top-tier in the current version. He has two moves: Skill 1, "Riding and Shooting Tigers", can be used once per turn. If another character draws 4 cards, he can also draw one card and play 1 "Kill"; Skill 2, "Geographical Advantage", grants all allies the "Balancing" effect, which is also a beneficial aura. When used properly, it can play a significant role.

4. Sun Ce
This character's ability lies in his blood exchange mechanism. The core skill, "Tiger's Roar and Eagle's Flight," allows him to draw an extra card during the draw phase for every 1 point of health lost. When using it, he needs to actively lower his health, trading health for cards, ideally keeping 3 points of health. Using a large number of cards to accumulate duels, when he has the most cards on the field, he must activate Skill 2 to initiate an additional duel during the discard phase, prioritizing generals without "Kill" to lower their health, imposing strong pressure on the enemy.

The ranking of the strength of Code Kill generals is shared here. The above-mentioned generals all have exceptional abilities, and their skills play a very powerful role in battles. Used appropriately, they can help the team quickly achieve victory. Friends who don't know how to choose can try them out.