Tower Traveler is a game that places great emphasis on team composition. Although only three characters are on the field, there is much to explore in terms of their synergy. Team compositions are often divided based on attributes. Today, I will discuss how to play with the Water attribute team in Tower Traveler. A Water attribute team means that all three characters on the field are of the Water attribute, which allows them to form synergies and significantly boost their power.

Based on the current strength in the game, I believe the most suitable Water attribute team composition is choosing Orchid as the main controller, with Iris and Theresa as support roles. There should be no objection to Orchid being the main controller, as she is currently the core character among the Water attribute. Her main control skill, Ice Blade Dance, can unleash a whirlwind slash after charging, dealing high Water damage to nearby targets every 0.4 seconds, with the charge also increasing its duration. When Ice Blade Dance triggers the Water mark, it deals extra damage and applies chill, not only reducing the enemy's movement speed but also converting into freeze when stacked, providing both damage and control.

Iris's support skill, Solid Ice Surge, generates an array of ice pillars, dealing area-of-effect Water damage every 0.5 seconds and applying the Water mark. Her ultimate can deploy a snowfield, causing large-scale Water damage. Theresa's support skill, Tide Surge, can deal Water damage and grant the main controller the Surge Shield, which absorbs a significant amount of damage, protecting the characters on the field. Theresa's ultimate launches a wave of sword energy, causing area-of-effect Water damage and applying the Water mark. With these two support roles supplementing damage, adding marks, and shields, the main controller can focus on outputting damage on the field.

In terms of rune pairing, I highly recommend Sunny Flower, which enhances the Water damage of the entire team. When Water attribute characters deal damage to targets with the Water mark or those affected by chill or freeze, they receive additional bonuses. This way, the whole team has both control and output, making it very versatile. In practical combat, don't rush to use your ultimates at the beginning; the Water team isn't designed for burst damage right from the start. First, use the main controller's basic attacks to steadily accumulate energy. Once the energy is full, save it for the next stage to deal with stronger enemies, which is the most efficient strategy.

After reading my introduction, everyone should now have a clearer understanding of how to play with the Water attribute team in Tower Traveler. While the Water attribute team may not have a very noticeable burst in terms of output, it handles various battles relatively easily, making it a worthwhile playstyle to choose.