In the Modern Warships mobile game, the market system provides players with a large number of cost-effective and stable ship options. So, which market ships should you buy in Modern Warships? Here, we will bring you recommendations for market ships in Modern Warships. Market ships are more suitable for players who want to steadily build up and gradually increase their combat power. Due to their excellent strength, practical positioning, or low development costs, they have become the mainstay of many players.

Glasgow (Type 26 Frigate)
It stands out with its all-around configuration and high operational ceiling. Equipped with a 4-missile and 1-main gun anti-ship output system, paired with basic lock-on anti-air and two anti-submarine torpedoes, it almost covers all battlefield needs. The enhanced triple-shot main gun has a critical hit rate increased to 20%, theoretically capable of delivering nearly 100,000 damage per round, even without critical hits, it can consistently deal around 70,000 damage.
With excellent mobility, it can quickly create distance for skirmishes, and the "smoke screen" mechanism provides a unique survival method, not only evading tracking but also buying time to recover. However, Glasgow's triple-shot main gun has a low hit rate during maneuvering, and the left-right oblique structure of the lock-on missiles limits its penetration performance, capping its potential. Overall, she remains a preferred choice among current frigates for both offense and defense.

Basilisk
The king of cost-effectiveness, its 2-main gun and 3-rocket configuration, while not as extreme as some heavy firepower ships, offers very stable practical strength. The combination of dual main guns and three rocket launchers gives it outstanding close-range suppression, and the additional two torpedoes provide strong anti-submarine capabilities. Most importantly, Basilisk does not heavily rely on equipment; for example, AK130 shotguns and ASW can combine to produce nearly 2 million DPM in close combat, making it very suitable for budget-limited players. Although it is not fast and its layout is somewhat dispersed, leading to slightly reduced output in mountain or long-range engagements, in push-line or positional battles, Basilisk can still deliver impressive results with its forced direct damage.

Kerch Cruiser
A highly versatile warship with great potential, equipped with 4 missiles, 4 rockets, and multiple configurations including main guns and anti-aircraft, it not only has strong anti-ship output but also excellent anti-air and anti-submarine capabilities. The four rocket launchers are divided into two groups, allowing them to alternately suppress the enemy's missile launch windows, effectively disrupting the enemy's output rhythm. Its high vantage point advantage also makes it possible to strike enemy ships from behind cover using guided rockets. However, Kerch's weapon layout is relatively complex, and its cover utilization is not high, coupled with a slow speed of 18 knots, limiting its point-turning and close-range capabilities. Operationally, it requires a certain level of player prediction, but with its broad tactical adaptability and high lower limit, Kerch remains a powerful market ship worth recommending in T1.

Michael Monsoor
As a sister ship to Zumwalt, its biggest highlight is the unique magazine electromagnetic cannon system, with a single-round output of up to 100,000 and a cooldown of just 6.65 seconds, far superior to commercially available electromagnetic cannon combinations, offering extremely high value for money. Paired with short CD multi-launch NSM missiles, although penetration is slightly weaker, the dual-round combination can still deliver a burst. Its two free torpedoes give Monsoor some anti-submarine capability, and there is a slight enhancement in anti-aircraft. As a market ship that can be purchased for just 800 AC, it does not rely on expensive equipment to perform excellently, making it very suitable for new or low-budget players. It should be noted that Monsoor has low health and lacks effective means to counter torpedoes, so the best tactical choice is to set up points and use terrain.

Type 058 Destroyer
An old but powerful destroyer, although its laser-guided missiles have been weakened and its penetration is not as good as before, the Type 058's excellent electromagnetic cannons and superb mobility still make it highly threatening. Its 24-knot forward speed, combined with a high vantage point and high cover adaptability, allows it to easily move between major battle zones, freely switch points, and engage enemies at a distance. While its auto-cannons and anti-aircraft configuration cannot fully cover penetrating missiles, it still has above-average anti-aircraft capabilities. However, the Type 058's biggest weakness is its complete lack of anti-submarine capability; if targeted by a submarine, it will be at a disadvantage and may even be destroyed. In practice, it is advisable to avoid solo operations and instead coordinate with teammates to create kill opportunities through high burst damage.

That concludes our recommendations for market ships in Modern Warships. The market ship lineup includes many high-value, strong-performing ships. Glasgow and Basilisk showcase all-around advantages in frigates and destroyers, respectively, while Kerch and Monsoor offer extremely high skill ceilings and affordable prices, becoming the mainstay of player training. Whether for beginners, casual players, or advanced players, the current version's market ship system provides a rich array of tactical choices, with reasonable selection and investment in training.