Some new players who have chosen the Mage class in Flyff Reunion are quite concerned about where to find guides for the Mage. Today, we'll discuss a detailed guide for Mages in Flyff Reunion, helping you quickly get started with this long-range damage-dealing, spell-casting class.

As a long-range attack class, Mages possess powerful magic and focus on maintaining distance from enemies to control the battle. However, their skill cast times exceed one second, so extra attention is needed when casting. Once a player decides to become a Mage, they first need to choose whether to use a one-handed or two-handed staff. If choosing a two-handed staff, you cannot equip a shield, but it offers higher damage, suitable for players pursuing maximum output. Opting for a one-handed weapon, with the addition of a shield, provides higher health, defense, and constitution bonuses, allowing you to withstand more damage.

For wealthy players, it's recommended to choose a two-handed weapon to increase the upper limit of damage; for ordinary players, a one-handed weapon is safer, ensuring better survivability. In terms of attribute points, it's suggested to allocate all points into Intelligence to maximize the Mage's magic damage. For the Mage class, damage is everything, and fully investing in Intelligence will maximize your magic damage.

Regarding skill points, the Electric branch focuses on high burst damage. Adding 3 levels to Magic Thunder Summon can yield high damage, while prioritizing maxing out the three skills of Magic Thunder Convergence early on. Thunderclap should be maxed out as well, working in conjunction with Earth skills to enhance control and damage output.
Earth skills offer both control and damage. Filling up Rock Burst increases the chance of stunning enemies, and when combined with Electric skills, it becomes very effective. Mountain Shift, when maxed, deals very high single-target damage. Earth Bind only needs to be leveled up to 1 at the beginning, and later, 3 levels will suffice. The Fire branch is known for sustained high burst damage. Leveling up Scorching Star and Hellfire Spark to 3 each as a transition reduces the enemy's wind resistance, specifically targeting enemies weak to wind.
Additionally, the advantage of the Mage is the ability to deal elemental damage. Regardless of the monster faced, always exploit its elemental weakness to launch attacks.

After finding out where to look for the Flyff Reunion Mage guide and mastering these strategies for Mages, you should feel more at ease in the game world of Flyff Reunion, experiencing the unique charm of long-range output. If you enjoy this playstyle, don't hesitate any longer; jump into the game and start your journey as a Mage!